Global Higher Education Game-based Learning Market Size, Status and Forecast 2019-2025

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Date: 08-Jul-2019
No. of pages: 90
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Serious games used in higher education are an effective way to engage students in learning activities, since they stimulate cognitive processes like problem-solving and deductive and inductive reasoning abilities. They also improve skills, which are needed for success in professional life, such as decision-making and multitasking. They enable higher education students to acquire knowledge about complex and technical subject matter with greater interest by capturing the attention of students effectively. The learning stance of students is changed from passive learning to active participation.

Motion-sensing technology can be used to study the motion of the learner while the learning process is in progress and can record inferences accordingly. For instance, the eye-tracking feature can be used to deduce the focus level of the student, while the facial expressions and head positions can be studied to understand the learner's engagement and also the focus level. This helps the instructor to modify the learning environment and content according to the preference of the students. Motion-sensing technology also helps learners practice physical skills or nuances, which can be implemented into the learning activity. For instance, the incorporation of physical movements or activities trains the learner about the optimum force or pressure required for a particular task. This will people the demand for the implementation of gamification in education, especially in the higher education sector.

In 2018, the global Higher Education Game-based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Higher Education Game-based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Higher Education Game-based Learning development in United States, Europe and China.

The key players covered in this study

- McGraw-Hill Education

- PlayGen

- Toolwire

- Totem Learning

- Lumos Labs

- Triseum

- Designing Digitally

- Forio

- Innovative Dutch

- LearningWare

Market segment by Type, the product can be split into

- Rognitive Ability-Based Game-Based Learning

- Language Learning-Related Game-Based Learning

- Stem-Based Game-Based Learning

Market segment by Application, split into

- Educational Institutions

- Universities

- Training Organizations

- Others

Market segment by Regions/Countries, this report covers

- United States

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Higher Education Game-based Learning status, future forecast, growth opportunity, key market and key players.

- To present the Higher Education Game-based Learning development in United States, Europe and China.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Higher Education Game-based Learning are as follows:

- History Year: 2014-2018

- Base Year: 2018

- Estimated Year: 2019

- Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Higher Education Game-based Learning Market Size, Status and Forecast 2019-2025

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Higher Education Game-based Learning Market Size Growth Rate by Type (2014-2025)
1.4.2 Rognitive Ability-Based Game-Based Learning
1.4.3 Language Learning-Related Game-Based Learning
1.4.4 Stem-Based Game-Based Learning
1.5 Market by Application
1.5.1 Global Higher Education Game-based Learning Market Share by Application (2014-2025)
1.5.2 Educational Institutions
1.5.3 Universities
1.5.4 Training Organizations
1.5.5 Others
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Higher Education Game-based Learning Market Size
2.2 Higher Education Game-based Learning Growth Trends by Regions
2.2.1 Higher Education Game-based Learning Market Size by Regions (2014-2025)
2.2.2 Higher Education Game-based Learning Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Higher Education Game-based Learning Market Size by Manufacturers
3.1.1 Global Higher Education Game-based Learning Revenue by Manufacturers (2014-2019)
3.1.2 Global Higher Education Game-based Learning Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Higher Education Game-based Learning Market Concentration Ratio (CR5 and HHI)
3.2 Higher Education Game-based Learning Key Players Head office and Area Served
3.3 Key Players Higher Education Game-based Learning Product/Solution/Service
3.4 Date of Enter into Higher Education Game-based Learning Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Higher Education Game-based Learning Market Size by Type (2014-2019)
4.2 Global Higher Education Game-based Learning Market Size by Application (2014-2019)
5 United States
5.1 United States Higher Education Game-based Learning Market Size (2014-2019)
5.2 Higher Education Game-based Learning Key Players in United States
5.3 United States Higher Education Game-based Learning Market Size by Type
5.4 United States Higher Education Game-based Learning Market Size by Application
6 Europe
6.1 Europe Higher Education Game-based Learning Market Size (2014-2019)
6.2 Higher Education Game-based Learning Key Players in Europe
6.3 Europe Higher Education Game-based Learning Market Size by Type
6.4 Europe Higher Education Game-based Learning Market Size by Application
7 China
7.1 China Higher Education Game-based Learning Market Size (2014-2019)
7.2 Higher Education Game-based Learning Key Players in China
7.3 China Higher Education Game-based Learning Market Size by Type
7.4 China Higher Education Game-based Learning Market Size by Application
8 Japan
8.1 Japan Higher Education Game-based Learning Market Size (2014-2019)
8.2 Higher Education Game-based Learning Key Players in Japan
8.3 Japan Higher Education Game-based Learning Market Size by Type
8.4 Japan Higher Education Game-based Learning Market Size by Application
9 Southeast Asia
9.1 Southeast Asia Higher Education Game-based Learning Market Size (2014-2019)
9.2 Higher Education Game-based Learning Key Players in Southeast Asia
9.3 Southeast Asia Higher Education Game-based Learning Market Size by Type
9.4 Southeast Asia Higher Education Game-based Learning Market Size by Application
10 India
10.1 India Higher Education Game-based Learning Market Size (2014-2019)
10.2 Higher Education Game-based Learning Key Players in India
10.3 India Higher Education Game-based Learning Market Size by Type
10.4 India Higher Education Game-based Learning Market Size by Application
11 Central & South America
11.1 Central & South America Higher Education Game-based Learning Market Size (2014-2019)
11.2 Higher Education Game-based Learning Key Players in Central & South America
11.3 Central & South America Higher Education Game-based Learning Market Size by Type
11.4 Central & South America Higher Education Game-based Learning Market Size by Application
12 International Players Profiles
12.1 McGraw-Hill Education
12.1.1 McGraw-Hill Education Company Details
12.1.2 Company Description and Business Overview
12.1.3 Higher Education Game-based Learning Introduction
12.1.4 McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2014-2019)
12.1.5 McGraw-Hill Education Recent Development
12.2 PlayGen
12.2.1 PlayGen Company Details
12.2.2 Company Description and Business Overview
12.2.3 Higher Education Game-based Learning Introduction
12.2.4 PlayGen Revenue in Higher Education Game-based Learning Business (2014-2019)
12.2.5 PlayGen Recent Development
12.3 Toolwire
12.3.1 Toolwire Company Details
12.3.2 Company Description and Business Overview
12.3.3 Higher Education Game-based Learning Introduction
12.3.4 Toolwire Revenue in Higher Education Game-based Learning Business (2014-2019)
12.3.5 Toolwire Recent Development
12.4 Totem Learning
12.4.1 Totem Learning Company Details
12.4.2 Company Description and Business Overview
12.4.3 Higher Education Game-based Learning Introduction
12.4.4 Totem Learning Revenue in Higher Education Game-based Learning Business (2014-2019)
12.4.5 Totem Learning Recent Development
12.5 Lumos Labs
12.5.1 Lumos Labs Company Details
12.5.2 Company Description and Business Overview
12.5.3 Higher Education Game-based Learning Introduction
12.5.4 Lumos Labs Revenue in Higher Education Game-based Learning Business (2014-2019)
12.5.5 Lumos Labs Recent Development
12.6 Triseum
12.6.1 Triseum Company Details
12.6.2 Company Description and Business Overview
12.6.3 Higher Education Game-based Learning Introduction
12.6.4 Triseum Revenue in Higher Education Game-based Learning Business (2014-2019)
12.6.5 Triseum Recent Development
12.7 Designing Digitally
12.7.1 Designing Digitally Company Details
12.7.2 Company Description and Business Overview
12.7.3 Higher Education Game-based Learning Introduction
12.7.4 Designing Digitally Revenue in Higher Education Game-based Learning Business (2014-2019)
12.7.5 Designing Digitally Recent Development
12.8 Forio
12.8.1 Forio Company Details
12.8.2 Company Description and Business Overview
12.8.3 Higher Education Game-based Learning Introduction
12.8.4 Forio Revenue in Higher Education Game-based Learning Business (2014-2019)
12.8.5 Forio Recent Development
12.9 Innovative Dutch
12.9.1 Innovative Dutch Company Details
12.9.2 Company Description and Business Overview
12.9.3 Higher Education Game-based Learning Introduction
12.9.4 Innovative Dutch Revenue in Higher Education Game-based Learning Business (2014-2019)
12.9.5 Innovative Dutch Recent Development
12.10 LearningWare
12.10.1 LearningWare Company Details
12.10.2 Company Description and Business Overview
12.10.3 Higher Education Game-based Learning Introduction
12.10.4 LearningWare Revenue in Higher Education Game-based Learning Business (2014-2019)
12.10.5 LearningWare Recent Development
13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details
List of Tables and Figures
Table Higher Education Game-based Learning Key Market Segments
Table Key Players Higher Education Game-based Learning Covered
Table Global Higher Education Game-based Learning Market Size Growth Rate by Type 2014-2025 (Million US$)
Figure Global Higher Education Game-based Learning Market Size Market Share by Type 2014-2025
Figure Rognitive Ability-Based Game-Based Learning Figures
Table Key Players of Rognitive Ability-Based Game-Based Learning
Figure Language Learning-Related Game-Based Learning Figures
Table Key Players of Language Learning-Related Game-Based Learning
Figure Stem-Based Game-Based Learning Figures
Table Key Players of Stem-Based Game-Based Learning
Table Global Higher Education Game-based Learning Market Size Growth by Application 2014-2025 (Million US$)
Figure Educational Institutions Case Studies
Figure Universities Case Studies
Figure Training Organizations Case Studies
Figure Others Case Studies
Figure Higher Education Game-based Learning Report Years Considered
Table Global Higher Education Game-based Learning Market Size 2014-2025 (Million US$)
Figure Global Higher Education Game-based Learning Market Size and Growth Rate 2014-2025 (Million US$)
Table Global Higher Education Game-based Learning Market Size by Regions 2014-2025 (Million US$)
Table Global Higher Education Game-based Learning Market Size by Regions 2014-2019 (Million US$)
Table Global Higher Education Game-based Learning Market Share by Regions 2014-2019
Figure Global Higher Education Game-based Learning Market Share by Regions 2014-2019
Figure Global Higher Education Game-based Learning Market Share by Regions 2019
Table Market Top Trends
Table Global Higher Education Game-based Learning Revenue by Manufacturers (2014-2019) (Million US$)
Table Global Higher Education Game-based Learning Market Share by Manufacturers (2014-2019)
Figure Global Higher Education Game-based Learning Market Share by Manufacturers in 2018
Table Global Higher Education Game-based Learning Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Higher Education Game-based Learning Product/Solution/Service
Table Date of Enter into Higher Education Game-based Learning Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table Global Higher Education Game-based Learning Market Size Share by Type (2014-2019)
Figure Global Higher Education Game-based Learning Market Size Market Share by Type (2014-2019)
Table Global Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table Global Higher Education Game-based Learning Market Size Share by Application (2014-2019)
Figure Global Higher Education Game-based Learning Market Size Market Share by Application (2014-2019)
Figure Global Higher Education Game-based Learning Revenue Market Share by Application in 2018
Figure United States Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table United States Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table United States Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table United States Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table United States Higher Education Game-based Learning Market Share by Type (2014-2019)
Table United States Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table United States Higher Education Game-based Learning Market Share by Application (2014-2019)
Figure Europe Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table Europe Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table Europe Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table Europe Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table Europe Higher Education Game-based Learning Market Share by Type (2014-2019)
Table Europe Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table Europe Higher Education Game-based Learning Market Share by Application (2014-2019)
Figure China Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table China Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table China Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table China Higher Education Game-based Learning Market Size by Type (2014-20189) (Million US$)
Table China Higher Education Game-based Learning Market Share by Type (2014-2019)
Table China Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table China Higher Education Game-based Learning Market Share by Application (2014-2019)
Figure Japan Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table Japan Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table Japan Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table Japan Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table Japan Higher Education Game-based Learning Market Share by Type (2014-2019)
Table Japan Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table Japan Higher Education Game-based Learning Market Share by Application (2014-2019)
Figure Southeast Asia Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table Southeast Asia Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table Southeast Asia Higher Education Game-based Learning Market Share by Type (2014-2019)
Table Southeast Asia Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table Southeast Asia Higher Education Game-based Learning Market Share by Application (2014-2019)
Figure India Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table India Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table India Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table India Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table India Higher Education Game-based Learning Market Share by Type (2014-2019)
Table India Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table India Higher Education Game-based Learning Market Share by Application (2014-2019)
Figure Central & South America Higher Education Game-based Learning Market Size 2014-2019 (Million US$)
Table Central & South America Key Players Higher Education Game-based Learning Revenue (2018-2019) (Million US$)
Table Central & South America Key Players Higher Education Game-based Learning Market Share (2018-2019)
Table Central & South America Higher Education Game-based Learning Market Size by Type (2014-2019) (Million US$)
Table Central & South America Higher Education Game-based Learning Market Share by Type (2014-2019)
Table Central & South America Higher Education Game-based Learning Market Size by Application (2014-2019) (Million US$)
Table Central & South America Higher Education Game-based Learning Market Share by Application (2014-2019)
Table McGraw-Hill Education Company Details
Table McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2014-2019) (Million US$)
Figure McGraw-Hill Education Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table McGraw-Hill Education Recent Development
Table PlayGen Company Details
Table PlayGen Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure PlayGen Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table PlayGen Recent Development
Table Toolwire Company Details
Table Toolwire Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Toolwire Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Toolwire Recent Development
Table Totem Learning Company Details
Table Totem Learning Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Totem Learning Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Totem Learning Recent Development
Table Lumos Labs Company Details
Table Lumos Labs Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Lumos Labs Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Lumos Labs Recent Development
Table Triseum Company Details
Table Triseum Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Triseum Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Triseum Recent Development
Table Designing Digitally Company Details
Table Designing Digitally Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Designing Digitally Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Designing Digitally Recent Development
Table Forio Company Details
Table Forio Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Forio Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Forio Recent Development
Table Innovative Dutch Company Details
Table Innovative Dutch Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure Innovative Dutch Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table Innovative Dutch Recent Development
Table LearningWare Company Details
Table LearningWare Revenue in Higher Education Game-based Learning Business (2014-2019)(Million US$)
Figure LearningWare Revenue Growth Rate in Higher Education Game-based Learning Business (2014-2019)
Table LearningWare Recent Development
Table Global Higher Education Game-based Learning Market Size by Regions (Million US$) 2019-2025
Figure Global Higher Education Game-based Learning Market Size Share by Regions (2019-2025)
Figure Global Higher Education Game-based Learning Market Size Share by Regions in 2025
Figure United States Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Figure Europe Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Figure China Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Figure Japan Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Figure India Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America Higher Education Game-based Learning Market Size Forecast (2019-2025)(Million USD)
Table Global Higher Education Game-based Learning Market Size by Product (2019-2025) (Million US$)
Figure Global Higher Education Game-based Learning Market Size by Product (2019-2025)
Figure Global Higher Education Game-based Learning Market Size by Product in 2025
Table Global Higher Education Game-based Learning Market Size by Application (2019-2025) (Million US$)
Figure Global Higher Education Game-based Learning Market Size by Application (2019-2025)
Figure Global Higher Education Game-based Learning Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
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