Global Gesture Recognition Market 2016-2020

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Date: 07-Sep-2016
No. of pages: 70
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Gesture recognition technology interprets human motions by using computer algorithms. Human motions include movements of hand, fingers, arms, hea, or the entire body. Gestures are used as an input mechanism that replaces old-fashioned input methods, which use keyboards, mouse, and remote controls among others to control devices and perform certain functions.

The analysts forecast global gesture recognition market to grow at a CAGR of 73.1% during the period 2016-2020.

Covered in this report

This report covers the present scenario and the growth prospects of the global gesture recognition market for 2016-2020. To calculate the market size, the report considers the revenue generated by vendors providing gesture recognition technology for consumer electronic devices such as smartphones, tablets, gaming consoles, and smart TVs.

The market is divided into the following segments based on geography:


  • Americas

  • APAC

  • EMEA


The report, Global Gesture Recognition Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. This report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors


  • Crunchfish

  • eyeSight Technologies

  • Infineon Technologies

  • Freescale Semiconductor

  • Intel

  • Jabil

  • Microchip Technology

  • Microsoft

  • PointGrab

  • Pyreos

  • Qualcomm

  • Rithmio

  • Samsung Electronics

  • Softkinetic

  • Sony

  • Texas Instruments

  • Thalmic Labs


Market driver


  • Need for unique user experience

  • For a full, detailed list, view our report


Market challenge


  • Low value addition of gesture recognition technology

  • For a full, detailed list, view our report


Market trend


  • Power-free gesture recognition

  • For a full, detailed list, view our report


Key questions answered in this report


  • What will the market size be in 2020 and what will the growth rate be?

  • What are the key market trends?

  • What is driving this market?

  • What are the challenges to market growth?

  • Who are the key vendors in this market space?

  • What are the market opportunities and threats faced by the key vendors?

  • What are the strengths and weaknesses of the key vendors?

Global Gesture Recognition Market 2016-2020

Table of Contents

PART 01: Executive summary
Highlights

PART 02: Scope of the report
Definition
Market size calculation
Geographical segmentation
Vendor segmentation
Base year
Common currency conversion rates

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights
Gesture recognition technology overview
History
Current scenario
Future perspective

PART 05: Market landscape
Market overview
Market size and forecast by unit shipment
Market size and forecast by revenue
Cost of incorporating gesture recognition technology in different consumer electronics and consumer automobiles
Five forces analysis for global gesture recognition market

PART 06: Market segmentation by technology
Market overview
2D gesture recognition technology market
3D gesture recognition technology market

PART 07: Market segmentation by product
Market overview
Smartphones
PCs
Smart TVs
Gaming consoles
Tablets
Automobiles
Datasheet for gesture technology for consumer electronics and consumer automobiles

PART 08: Geographical segmentation
APAC
Americas
EMEA

PART 09: Market drivers
Processor manufacturers incorporating gesture recognition
Growing consumer electronics market
Emergence of gestures as a new way of communicating with machines
Development of 3D cameras
Development of motion-control gaming

PART 10: Impact of drivers

PART 11: Market challenges
Limiting capabilities of hardware
Low value addition
Dependence on external light conditions
Expensive 3D cameras
Price wars among consumer electronic device manufacturers

PART 12: Impact of drivers and challenges

PART 13: Market trends
Power-free gesture recognition
Increase in number of vendors
Bundling of technologies to improve end-user experience
Strategic partnerships across supply chain

PART 14: Vendor landscape
Competitive scenario

PART 15: Vendor analysis
ArcSoft
Crunchfish
eyeSight Technologies
Intel
Microsoft
PointGrab
Samsung
SoftKinetic
Sony

PART 16: Appendix
List of abbreviations

List of Exhibits

Exhibit 01: Global gesture recognition market landscape
Exhibit 02: Key countries
Exhibit 03: Common currency rates
Exhibit 04: Global gesture recognition market
Exhibit 05: Global gesture recognition market 2015-2020 (millions of units)
Exhibit 06: Global gesture recognition market 2015-2020 ($ millions)
Exhibit 07: Cost of incorporating gesture recognition technology ($)
Exhibit 08: Market segmentation by technology 2015-2020
Exhibit 09: Contribution of 2D and 3D gesture recognition technology in market 2015-2020
Exhibit 10:D gesture recognition technology adoption by product shipments 2015
Exhibit 11:D gesture recognition technology market by shipment 2020 (in millions)
Exhibit 12:D gesture technology adoption by product shipments 2015
Exhibit 13:D gesture technology adoption by product shipments 2020
Exhibit 14: Global gesture recognition market by product 2015-2020 (by unit shipment)
Exhibit 15: Global gesture recognition market for smartphones if leading vendors do not enter market
Exhibit 16: Tablet shipment if other vendors do not enter gesture recognition market
Exhibit 17: Global gesture recognition technology by shipment 2015-2020 (millions of units)
Exhibit 18: Global gesture recognition technology by shipment 2015-2020 (millions of units)
Exhibit 19: Products and their ranking in region in terms of revenue 2015
Exhibit 20: Products and their ranking among different regions
Exhibit 21: Global gesture recognition market by revenue 2015-2020
Exhibit 22: Product wise segmentation share 2015
Exhibit 23: Product wise segmentation 2015
Exhibit 24: Product wise segmentation share
Exhibit 25: Gesture recognition market by revenue for different regions ($ millions)
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Key software solutions: Crunchfish
Exhibit 29: Gesture feature availability in Samsung phone models as on 2015

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