Global Esport Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

Publisher Name :
Date: 21-Sep-2018
No. of pages: 136

ESports are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA).

Scope of the Report:

This report studies the Esport market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Esport market by product type and applications/end industries.

The esports market in APAC is expected to grow rapidly between 2018 and 2023. The increasing investments from sponsors and advertisers are fueling the demand for esports in this region.

The global Esport market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Esport.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

- Modern Times Group

- Activision Blizzard

- Valve Corporation

- CJ Corporation

- Electronic Arts

- Nintendo

- Turner Broadcasting System

- Faceit

- Gfinity

- Hi Rez Studios

- Kabum

- Wargaming Public

- Rovio Entertainment

- Gungho Online Entertainment

- Alisports

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

- Real-time strategy (RTS)

- First-person shooter (FPS)

- Multiplayer online battle arena (MOBA)

- Others

Market Segment by Applications, can be divided into

- Mobilehone & Tablet

- PC

- Video Game

- Other

Global Esport Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

Table of Contents

1 Esport Market Overview
1.1 Product Overview and Scope of Esport
1.2 Classification of Esport by Types
1.2.1 Global Esport Revenue Comparison by Types (2017-2023)
1.2.2 Global Esport Revenue Market Share by Types in 2017
1.2.3 Real-time strategy (RTS)
1.2.4 First-person shooter (FPS)
1.2.5 Multiplayer online battle arena (MOBA)
1.2.6 Others
1.3 Global Esport Market by Application
1.3.1 Global Esport Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Mobilehone & Tablet
1.3.3 PC
1.3.4 Video Game
1.3.5 Other
1.4 Global Esport Market by Regions
1.4.1 Global Esport Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Esport Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Esport Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Esport Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Esport Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Esport Status and Prospect (2013-2023)
1.5 Global Market Size of Esport (2013-2023)
2 Manufacturers Profiles
2.1 Modern Times Group
2.1.1 Business Overview
2.1.2 Esport Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Modern Times Group Esport Revenue, Gross Margin and Market Share (2016-2017)
2.2 Activision Blizzard
2.2.1 Business Overview
2.2.2 Esport Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Activision Blizzard Esport Revenue, Gross Margin and Market Share (2016-2017)
2.3 Valve Corporation
2.3.1 Business Overview
2.3.2 Esport Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Valve Corporation Esport Revenue, Gross Margin and Market Share (2016-2017)
2.4 CJ Corporation
2.4.1 Business Overview
2.4.2 Esport Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 CJ Corporation Esport Revenue, Gross Margin and Market Share (2016-2017)
2.5 Electronic Arts
2.5.1 Business Overview
2.5.2 Esport Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Electronic Arts Esport Revenue, Gross Margin and Market Share (2016-2017)
2.6 Nintendo
2.6.1 Business Overview
2.6.2 Esport Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Nintendo Esport Revenue, Gross Margin and Market Share (2016-2017)
2.7 Turner Broadcasting System
2.7.1 Business Overview
2.7.2 Esport Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Turner Broadcasting System Esport Revenue, Gross Margin and Market Share (2016-2017)
2.8 Faceit
2.8.1 Business Overview
2.8.2 Esport Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Faceit Esport Revenue, Gross Margin and Market Share (2016-2017)
2.9 Gfinity
2.9.1 Business Overview
2.9.2 Esport Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Gfinity Esport Revenue, Gross Margin and Market Share (2016-2017)
2.10 Hi Rez Studios
2.10.1 Business Overview
2.10.2 Esport Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Hi Rez Studios Esport Revenue, Gross Margin and Market Share (2016-2017)
2.11 Kabum
2.11.1 Business Overview
2.11.2 Esport Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Kabum Esport Revenue, Gross Margin and Market Share (2016-2017)
2.12 Wargaming Public
2.12.1 Business Overview
2.12.2 Esport Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Wargaming Public Esport Revenue, Gross Margin and Market Share (2016-2017)
2.13 Rovio Entertainment
2.13.1 Business Overview
2.13.2 Esport Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Rovio Entertainment Esport Revenue, Gross Margin and Market Share (2016-2017)
2.14 Gungho Online Entertainment
2.14.1 Business Overview
2.14.2 Esport Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Gungho Online Entertainment Esport Revenue, Gross Margin and Market Share (2016-2017)
2.15 Alisports
2.15.1 Business Overview
2.15.2 Esport Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Alisports Esport Revenue, Gross Margin and Market Share (2016-2017)
3 Global Esport Market Competition, by Players
3.1 Global Esport Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Esport Players Market Share
3.2.2 Top 10 Esport Players Market Share
3.3 Market Competition Trend
4 Global Esport Market Size by Regions
4.1 Global Esport Revenue and Market Share by Regions
4.2 North America Esport Revenue and Growth Rate (2013-2018)
4.3 Europe Esport Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Esport Revenue and Growth Rate (2013-2018)
4.5 South America Esport Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Esport Revenue and Growth Rate (2013-2018)
5 North America Esport Revenue by Countries
5.1 North America Esport Revenue by Countries (2013-2018)
5.2 USA Esport Revenue and Growth Rate (2013-2018)
5.3 Canada Esport Revenue and Growth Rate (2013-2018)
5.4 Mexico Esport Revenue and Growth Rate (2013-2018)
6 Europe Esport Revenue by Countries
6.1 Europe Esport Revenue by Countries (2013-2018)
6.2 Germany Esport Revenue and Growth Rate (2013-2018)
6.3 UK Esport Revenue and Growth Rate (2013-2018)
6.4 France Esport Revenue and Growth Rate (2013-2018)
6.5 Russia Esport Revenue and Growth Rate (2013-2018)
6.6 Italy Esport Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Esport Revenue by Countries
7.1 Asia-Pacific Esport Revenue by Countries (2013-2018)
7.2 China Esport Revenue and Growth Rate (2013-2018)
7.3 Japan Esport Revenue and Growth Rate (2013-2018)
7.4 Korea Esport Revenue and Growth Rate (2013-2018)
7.5 India Esport Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Esport Revenue and Growth Rate (2013-2018)
8 South America Esport Revenue by Countries
8.1 South America Esport Revenue by Countries (2013-2018)
8.2 Brazil Esport Revenue and Growth Rate (2013-2018)
8.3 Argentina Esport Revenue and Growth Rate (2013-2018)
8.4 Colombia Esport Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Esport by Countries
9.1 Middle East and Africa Esport Revenue by Countries (2013-2018)
9.2 Saudi Arabia Esport Revenue and Growth Rate (2013-2018)
9.3 UAE Esport Revenue and Growth Rate (2013-2018)
9.4 Egypt Esport Revenue and Growth Rate (2013-2018)
9.5 Nigeria Esport Revenue and Growth Rate (2013-2018)
9.6 South Africa Esport Revenue and Growth Rate (2013-2018)
10 Global Esport Market Segment by Type
10.1 Global Esport Revenue and Market Share by Type (2013-2018)
10.2 Global Esport Market Forecast by Type (2018-2023)
10.3 Real-time strategy (RTS) Revenue Growth Rate (2013-2023)
10.4 First-person shooter (FPS) Revenue Growth Rate (2013-2023)
10.5 Multiplayer online battle arena (MOBA) Revenue Growth Rate (2013-2023)
10.6 Others Revenue Growth Rate (2013-2023)
11 Global Esport Market Segment by Application
11.1 Global Esport Revenue Market Share by Application (2013-2018)
11.2 Esport Market Forecast by Application (2018-2023)
11.3 Mobilehone & Tablet Revenue Growth (2013-2018)
11.4 PC Revenue Growth (2013-2018)
11.5 Video Game Revenue Growth (2013-2018)
11.6 Other Revenue Growth (2013-2018)
12 Global Esport Market Size Forecast (2018-2023)
12.1 Global Esport Market Size Forecast (2018-2023)
12.2 Global Esport Market Forecast by Regions (2018-2023)
12.3 North America Esport Revenue Market Forecast (2018-2023)
12.4 Europe Esport Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Esport Revenue Market Forecast (2018-2023)
12.6 South America Esport Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Esport Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Esport Picture
Table Product Specifications of Esport
Table Global Esport and Revenue (Million USD) Market Split by Product Type
Figure Global Esport Revenue Market Share by Types in 2017
Figure Real-time strategy (RTS) Picture
Figure First-person shooter (FPS) Picture
Figure Multiplayer online battle arena (MOBA) Picture
Figure Others Picture
Table Global Esport Revenue (Million USD) by Application (2013-2023)
Figure Esport Revenue Market Share by Applications in 2017
Figure Mobilehone & Tablet Picture
Figure PC Picture
Figure Video Game Picture
Figure Other Picture
Table Global Market Esport Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Esport Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Esport Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Esport Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Esport Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Esport Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Esport Revenue (Million USD) and Growth Rate (2013-2023)
Table Modern Times Group Basic Information, Manufacturing Base and Competitors
Table Modern Times Group Esport Type and Applications
Table Modern Times Group Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Activision Blizzard Basic Information, Manufacturing Base and Competitors
Table Activision Blizzard Esport Type and Applications
Table Activision Blizzard Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Valve Corporation Basic Information, Manufacturing Base and Competitors
Table Valve Corporation Esport Type and Applications
Table Valve Corporation Esport Revenue, Gross Margin and Market Share (2016-2017)
Table CJ Corporation Basic Information, Manufacturing Base and Competitors
Table CJ Corporation Esport Type and Applications
Table CJ Corporation Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Electronic Arts Basic Information, Manufacturing Base and Competitors
Table Electronic Arts Esport Type and Applications
Table Electronic Arts Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Nintendo Basic Information, Manufacturing Base and Competitors
Table Nintendo Esport Type and Applications
Table Nintendo Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Turner Broadcasting System Basic Information, Manufacturing Base and Competitors
Table Turner Broadcasting System Esport Type and Applications
Table Turner Broadcasting System Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Faceit Basic Information, Manufacturing Base and Competitors
Table Faceit Esport Type and Applications
Table Faceit Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Gfinity Basic Information, Manufacturing Base and Competitors
Table Gfinity Esport Type and Applications
Table Gfinity Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Hi Rez Studios Basic Information, Manufacturing Base and Competitors
Table Hi Rez Studios Esport Type and Applications
Table Hi Rez Studios Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Kabum Basic Information, Manufacturing Base and Competitors
Table Kabum Esport Type and Applications
Table Kabum Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Wargaming Public Basic Information, Manufacturing Base and Competitors
Table Wargaming Public Esport Type and Applications
Table Wargaming Public Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Rovio Entertainment Basic Information, Manufacturing Base and Competitors
Table Rovio Entertainment Esport Type and Applications
Table Rovio Entertainment Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Gungho Online Entertainment Basic Information, Manufacturing Base and Competitors
Table Gungho Online Entertainment Esport Type and Applications
Table Gungho Online Entertainment Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Alisports Basic Information, Manufacturing Base and Competitors
Table Alisports Esport Type and Applications
Table Alisports Esport Revenue, Gross Margin and Market Share (2016-2017)
Table Global Esport Revenue (Million USD) by Players (2013-2018)
Table Global Esport Revenue Share by Players (2013-2018)
Figure Global Esport Revenue Share by Players in 2016
Figure Global Esport Revenue Share by Players in 2017
Figure Global Top 5 Players Esport Revenue Market Share in 2017
Figure Global Top 10 Players Esport Revenue Market Share in 2017
Figure Global Esport Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Esport Revenue (Million USD) by Regions (2013-2018)
Table Global Esport Revenue Market Share by Regions (2013-2018)
Figure Global Esport Revenue Market Share by Regions (2013-2018)
Figure Global Esport Revenue Market Share by Regions in 2017
Figure North America Esport Revenue and Growth Rate (2013-2018)
Figure Europe Esport Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Esport Revenue and Growth Rate (2013-2018)
Figure South America Esport Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Esport Revenue and Growth Rate (2013-2018)
Table North America Esport Revenue by Countries (2013-2018)
Table North America Esport Revenue Market Share by Countries (2013-2018)
Figure North America Esport Revenue Market Share by Countries (2013-2018)
Figure North America Esport Revenue Market Share by Countries in 2017
Figure USA Esport Revenue and Growth Rate (2013-2018)
Figure Canada Esport Revenue and Growth Rate (2013-2018)
Figure Mexico Esport Revenue and Growth Rate (2013-2018)
Table Europe Esport Revenue (Million USD) by Countries (2013-2018)
Figure Europe Esport Revenue Market Share by Countries (2013-2018)
Figure Europe Esport Revenue Market Share by Countries in 2017
Figure Germany Esport Revenue and Growth Rate (2013-2018)
Figure UK Esport Revenue and Growth Rate (2013-2018)
Figure France Esport Revenue and Growth Rate (2013-2018)
Figure Russia Esport Revenue and Growth Rate (2013-2018)
Figure Italy Esport Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Esport Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Esport Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Esport Revenue Market Share by Countries in 2017
Figure China Esport Revenue and Growth Rate (2013-2018)
Figure Japan Esport Revenue and Growth Rate (2013-2018)
Figure Korea Esport Revenue and Growth Rate (2013-2018)
Figure India Esport Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Esport Revenue and Growth Rate (2013-2018)
Table South America Esport Revenue by Countries (2013-2018)
Table South America Esport Revenue Market Share by Countries (2013-2018)
Figure South America Esport Revenue Market Share by Countries (2013-2018)
Figure South America Esport Revenue Market Share by Countries in 2017
Figure Brazil Esport Revenue and Growth Rate (2013-2018)
Figure Argentina Esport Revenue and Growth Rate (2013-2018)
Figure Colombia Esport Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Esport Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Esport Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Esport Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Esport Revenue Market Share by Countries in 2017
Figure Saudi Arabia Esport Revenue and Growth Rate (2013-2018)
Figure UAE Esport Revenue and Growth Rate (2013-2018)
Figure Egypt Esport Revenue and Growth Rate (2013-2018)
Figure Nigeria Esport Revenue and Growth Rate (2013-2018)
Figure South Africa Esport Revenue and Growth Rate (2013-2018)
Table Global Esport Revenue (Million USD) by Type (2013-2018)
Table Global Esport Revenue Share by Type (2013-2018)
Figure Global Esport Revenue Share by Type (2013-2018)
Figure Global Esport Revenue Share by Type in 2017
Table Global Esport Revenue Forecast by Type (2018-2023)
Figure Global Esport Market Share Forecast by Type (2018-2023)
Figure Global Real-time strategy (RTS) Revenue Growth Rate (2013-2018)
Figure Global First-person shooter (FPS) Revenue Growth Rate (2013-2018)
Figure Global Multiplayer online battle arena (MOBA) Revenue Growth Rate (2013-2018)
Figure Global Others Revenue Growth Rate (2013-2018)
Table Global Esport Revenue by Application (2013-2018)
Table Global Esport Revenue Share by Application (2013-2018)
Figure Global Esport Revenue Share by Application (2013-2018)
Figure Global Esport Revenue Share by Application in 2017
Table Global Esport Revenue Forecast by Application (2018-2023)
Figure Global Esport Market Share Forecast by Application (2018-2023)
Figure Global Mobilehone & Tablet Revenue Growth Rate (2013-2018)
Figure Global PC Revenue Growth Rate (2013-2018)
Figure Global Video Game Revenue Growth Rate (2013-2018)
Figure Global Other Revenue Growth Rate (2013-2018)
Figure Global Esport Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Esport Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Esport Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Esport Revenue Market Forecast (2018-2023)
Figure Europe Esport Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Esport Revenue Market Forecast (2018-2023)
Figure South America Esport Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Esport Revenue Market Forecast (2018-2023)
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