Global E-sports Market Size, Status and Forecast 2022

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Date: 06-Sep-2017
No. of pages: 96
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This report studies the global E-sports market, analyzes and researches the E-sports development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

- Activision Blizzard

- Epic Games

- Nintendo

- Riot Games

- Valve Corporation

- Wargaming.Net

- EA Sports

- Hi-Rez Studios

- Microsoft Studios

Market segment by Regions/Countries, this report covers

- United States

- EU

- Japan

- China

- India

- Southeast Asia

Market segment by Type, E-sports can be split into

- MOBA

- FPS

- RTS

- Other

Market segment by Application, E-sports can be split into

- Professional

- Amateur

If you have any special requirements, please let us know and we will offer you the report as you want.

Global E-sports Market Size, Status and Forecast 2022

Table of Contents
Global E-sports Market Size, Status and Forecast 2022
1 Industry Overview of E-sports
1.1 E-sports Market Overview
1.1.1 E-sports Product Scope
1.1.2 Market Status and Outlook
1.2 Global E-sports Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 E-sports Market by Type
1.3.1 MOBA
1.3.2 FPS
1.3.3 RTS
1.3.4 Other
1.4 E-sports Market by End Users/Application
1.4.1 Professional
1.4.2 Amateur
2 Global E-sports Competition Analysis by Players
2.1 E-sports Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Activision Blizzard
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 E-sports Revenue (Value) (2012-2017)
3.1.5 Recent Developments
3.2 Epic Games
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 E-sports Revenue (Value) (2012-2017)
3.2.5 Recent Developments
3.3 Nintendo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 E-sports Revenue (Value) (2012-2017)
3.3.5 Recent Developments
3.4 Riot Games
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 E-sports Revenue (Value) (2012-2017)
3.4.5 Recent Developments
3.5 Valve Corporation
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 E-sports Revenue (Value) (2012-2017)
3.5.5 Recent Developments
3.6 Wargaming.Net
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 E-sports Revenue (Value) (2012-2017)
3.6.5 Recent Developments
3.7 EA Sports
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 E-sports Revenue (Value) (2012-2017)
3.7.5 Recent Developments
3.8 Hi-Rez Studios
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 E-sports Revenue (Value) (2012-2017)
3.8.5 Recent Developments
3.9 Microsoft Studios
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 E-sports Revenue (Value) (2012-2017)
3.9.5 Recent Developments
4 Global E-sports Market Size by Type and Application (2012-2017)
4.1 Global E-sports Market Size by Type (2012-2017)
4.2 Global E-sports Market Size by Application (2012-2017)
4.3 Potential Application of E-sports in Future
4.4 Top Consumer/End Users of E-sports
5 United States E-sports Development Status and Outlook
5.1 United States E-sports Market Size (2012-2017)
5.2 United States E-sports Market Size and Market Share by Players (2016 and 2017)
6 EU E-sports Development Status and Outlook
6.1 EU E-sports Market Size (2012-2017)
6.2 EU E-sports Market Size and Market Share by Players (2016 and 2017)
7 Japan E-sports Development Status and Outlook
7.1 Japan E-sports Market Size (2012-2017)
7.2 Japan E-sports Market Size and Market Share by Players (2016 and 2017)
8 China E-sports Development Status and Outlook
8.1 China E-sports Market Size (2012-2017)
8.2 China E-sports Market Size and Market Share by Players (2016 and 2017)
9 India E-sports Development Status and Outlook
9.1 India E-sports Market Size (2012-2017)
9.2 India E-sports Market Size and Market Share by Players (2016 and 2017)
10 Southeast Asia E-sports Development Status and Outlook
10.1 Southeast Asia E-sports Market Size (2012-2017)
10.2 Southeast Asia E-sports Market Size and Market Share by Players (2016 and 2017)
11 Market Forecast by Regions, Type and Application (2017-2022)
11.1 Global E-sports Market Size (Value) by Regions (2017-2022)
11.1.1 United States E-sports Revenue and Growth Rate (2017-2022)
11.1.2 EU E-sports Revenue and Growth Rate (2017-2022)
11.1.3 Japan E-sports Revenue and Growth Rate (2017-2022)
11.1.4 China E-sports Revenue and Growth Rate (2017-2022)
11.1.5 India E-sports Revenue and Growth Rate (2017-2022)
11.1.6 Southeast Asia E-sports Revenue and Growth Rate (2017-2022)
11.2 Global E-sports Market Size (Value) by Type (2017-2022)
11.3 Global E-sports Market Size by Application (2017-2022)
12 E-sports Market Dynamics
12.1 E-sports Market Opportunities
12.2 E-sports Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 E-sports Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 E-sports Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
Methodology
Analyst Introduction
Data Source
List of Tables and Figures
Figure E-sports Product Scope
Figure Global E-sports Market Size (Million USD) (2012-2017)
Table Global E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global E-sports Market Share by Regions in 2016
Figure United States E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global E-sports Market Share by Type in 2016
Figure MOBA Market Size (Million USD) and Growth Rate (2012-2017)
Figure FPS Market Size (Million USD) and Growth Rate (2012-2017)
Figure RTS Market Size (Million USD) and Growth Rate (2012-2017)
Figure Other Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global E-sports Market Share by Application in 2016
Table Key Downstream Customer in Professional
Figure E-sports Market Size (Million USD) and Growth Rate in Professional (2012-2017)
Table Key Downstream Customer in Amateur
Figure E-sports Market Size (Million USD) and Growth Rate in Amateur (2012-2017)
Figure E-sports Market Size (Million USD) and Growth Rate in Applications 3 (2012-2017)
Table E-sports Market Size (Million USD) by Players (2016 and 2017)
Figure E-sports Market Size Share by Players in 2016
Figure E-sports Market Size Share by Players in 2017
Table Activision Blizzard Basic Information List
Table E-sports Business Revenue (Million USD) of Activision Blizzard (2012-2017)
Figure Activision Blizzard E-sports Business Revenue Market Share in 2016
Table Epic Games Basic Information List
Table E-sports Business Revenue (Million USD) of Epic Games (2012-2017)
Figure Epic Games E-sports Business Revenue Market Share in 2016
Table Nintendo Basic Information List
Table E-sports Business Revenue (Million USD) of Nintendo (2012-2017)
Figure Nintendo E-sports Business Revenue Market Share in 2016
Table Riot Games Basic Information List
Table E-sports Business Revenue (Million USD) of Riot Games (2012-2017)
Figure Riot Games E-sports Business Revenue Market Share in 2016
Table Valve Corporation Basic Information List
Table E-sports Business Revenue (Million USD) of Valve Corporation (2012-2017)
Figure Valve Corporation E-sports Business Revenue Market Share in 2016
Table Wargaming.Net Basic Information List
Table E-sports Business Revenue (Million USD) of Wargaming.Net (2012-2017)
Figure Wargaming.Net E-sports Business Revenue Market Share in 2016
Table EA Sports Basic Information List
Table E-sports Business Revenue (Million USD) of EA Sports (2012-2017)
Figure EA Sports E-sports Business Revenue Market Share in 2016
Table Hi-Rez Studios Basic Information List
Table E-sports Business Revenue (Million USD) of Hi-Rez Studios (2012-2017)
Figure Hi-Rez Studios E-sports Business Revenue Market Share in 2016
Table Microsoft Studios Basic Information List
Table E-sports Business Revenue (Million USD) of Microsoft Studios (2012-2017)
Figure Microsoft Studios E-sports Business Revenue Market Share in 2016
Table Global E-sports Market Size (Million USD) by Type (2012-2017)
Figure Global E-sports Market Size Share by Type in 2012
Figure Global E-sports Market Size Share by Type in 2013
Figure Global E-sports Market Size Share by Type in 2014
Figure Global E-sports Market Size Share by Type in 2015
Figure Global E-sports Market Size Share by Type in 2016
Figure Global E-sports Market Size Share by Type in 2017
Table Global E-sports Market Size (Million USD) by Application (2012-2017)
Figure Global E-sports Market Size (Million USD) by Application in 2012
Figure Global E-sports Market Size (Million USD) by Application in 2013
Figure Global E-sports Market Size (Million USD) by Application in 2014
Figure Global E-sports Market Size (Million USD) by Application in 2015
Figure Global E-sports Market Size (Million USD) by Application in 2016
Figure Global E-sports Market Size (Million USD) by Application in 2017
Table Top Consumer/End Users of E-sports
Figure United States E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table United States E-sports Market Size (Million USD) by Players (2012-2017)
Figure United States E-sports Market Size Share by Players in 2016
Figure United States E-sports Market Size Share by Players in 2017
Figure EU E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table EU E-sports Market Size (Million USD) by Players (2012-2017)
Figure EU E-sports Market Size Share by Players in 2016
Figure EU E-sports Market Size Share by Players in 2017
Figure Japan E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Japan E-sports Market Size (Million USD) by Players (2012-2017)
Figure Japan E-sports Market Size Share by Players in 2016
Figure Japan E-sports Market Size Share by Players in 2017
Figure China E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table China E-sports Market Size (Million USD) by Players (2012-2017)
Figure China E-sports Market Size Share by Players in 2016
Figure China E-sports Market Size Share by Players in 2017
Figure India E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table India E-sports Market Size (Million USD) by Players (2012-2017)
Figure India E-sports Market Size Share by Players in 2016
Figure India E-sports Market Size Share by Players in 2017
Figure Southeast Asia E-sports Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Southeast Asia E-sports Market Size (Million USD) by Players (2012-2017)
Figure Southeast Asia E-sports Market Size Share by Players in 2016
Figure Southeast Asia E-sports Market Size Share by Players in 2017
Figure Global E-sports Market Size (Million USD) by Regions (2017-2022)
Table Global E-sports Market Size (Million USD) by Regions (2017-2022)
Figure Global E-sports Market Size Share by Regions in 2017
Figure Global E-sports Market Size Share by Regions in 2022
Figure United States E-sports Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU E-sports Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan E-sports Revenue (Million USD) and Growth Rate (2017-2022)
Figure China E-sports Revenue (Million USD) and Growth Rate (2017-2022)
Figure India E-sports Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia E-sports Revenue (Million USD) and Growth Rate (2017-2022)
Table Global E-sports Market Size (Million USD) by Type (2017-2022)
Figure Global E-sports Market Size Share by Type in 2017
Figure Global E-sports Market Size Share by Type in 2022
Table Global E-sports Market Size (Million USD) by Application (2017-2022)
Figure Global E-sports Market Size (Million USD) by Application in 2017
Figure Global E-sports Market Size (Million USD) by Application in 2022
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