Global Digital Gaming Market (2017-2022)

Publisher Name :
Date: 15-Mar-2019
No. of pages: 100

Immense growth in the digital gaming market is driven primarily by the rise in active gamers, increased internet and smartphone penetration, and new technologies that enhance gaming experiences. All these will aid the market to reach approximately USD 272.2 Bn by 2022, expanding at a compound annual growth rate (CAGR) of 18.97% during 2017-2022.

Platform segment insights:

Mobile gaming expanded at a staggering rate in the past few years, occupying the largest section in 2017 (43%). This share is expected to increase further to reach 56% in 2022 owing to low entry barrier for game developers, proliferation of smartphones, and incentives for making higher revenues through in-app purchases. The growth of console games will depend on the launch of new generation consoles, advanced features such as motion sensors, processors, etc., and increased digital distribution. In 2017, more than 40% of the console sale occurred through digital downloads. PC games occupied 28% of the market share in 2017, and are presently dominated by serious gamers.

Revenue model segment insights:

The freemium model has a clear advantage over the other revenue models as it allows access to free gaming content. It occupied a share of 47% in 2014. However, in 2017, the share dropped to 39%. In the same year, the pay-to-play subscription model took the largest share of the pie because of its higher perceived value by the customers. Since most serious gamers go for this model, the chances of sticking to the model are higher.

Regional insights:

The Asia-Pacific was the largest regional market for digital gaming in 2017, controlling 61% of the global market. It is also the largest market for mobile gaming. Improvement in technology and rapid shift of consumers from 2G to 4G have resulted in increased user base for digitally-downloadable gaming content, and other live game formats such as massively multiplayer online (MMO) and eSports. Increase in consumer spending on games, high interest in eSports, AR/VR games, and digitally downloadable content are driving the market in North America, which occupied a share of 20% in 2017. Funding in European gaming firms, particularly by Chinese acquirers are primarily driving the European gaming market.

Companies covered:

1. Activision Blizzard

2. Electronic Arts

3. Take-Two Interactive

4. Ubisoft

5. Zynga

6. Nintendo

7. GungHo Online

8. NCSoft

9. Sony Corporation

10. Microsoft Corporation

Customizations available

With the given market data, Netscribes offers customizations according to specific needs. Write to us at support@researchonglobalmarkets.com, or connect with us here.

Global Digital Gaming Market (2017-2022)

Table of Contents

Chapter 1. Executive summary
1.1. Market scope and segmentation
1.2. Key questions answered
1.3. Executive summary

Chapter 2. Global digital gaming market - overview
2.1. Global market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), geography-wise market revenue (USD Bn), and market attractiveness analysis
2.2. Global market drivers
2.3. Global market trends
2.4. Global market challenges
2.5. Value chain analysis
2.6. Distribution channel analysis: four major companies
2.7. Porter's five forces analysis
2.8. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors
2.9. Market segmentation based on revenue models (freemium, pay to play, and advertising) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 3. North America digital gaming market
3.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
3.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 4. Europe digital gaming market
4.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
4.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 5. Asia-Pacific digital gaming market
5.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
5.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 6. Latin America digital gaming market
6.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
6.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 7. The Middle East and Africa digital gaming market
7.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
7.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 8. Global digital gaming market - spend analysis
8.1. Paying players' share - based on platform
8.2. PC games - average spending and payers
8.3. Mobile games - average spending and payers
8.4. Console games - average spending and payers
8.5. Spend analysis - based on regions

Chapter 9. Competitive landscape
9.1. Activision Blizzard
9.1.a. Company snapshot
9.1.b. Major game titles
9.1.c. Growth strategy
9.1.d. Key numbers
9.1.e. Key initiatives
9.1.f. Geographical presence
Note: Similar information areas will be covered for the remaining competitors
9.2. Electronic Arts
9.3. Take - Two Interactive
9.4. Ubisoft
9.5. Zynga
9.6. Nintendo
9.7. GungHo Online
9.8. NCSoft
9.9. Sony Corporation
9.10. Microsoft Corporation

Chapter 10 Conclusion
10.1. Future outlook
Appendix
• List of tables
• Research methodology
• Assumptions
• About Netscribes Inc.
  • Global Projection Screens Market Professional Survey 2019 by Manufacturers, Regions, Countries, Types and Applications, Forecast to 2024
    Published: 19-Jul-2019        Price: US 2900 Onwards        Pages: 195
    The Projection Screens market was valued at XX Million US$ in 2018 and is projected to reach XX Million US$ by 2024, at a CAGR of XX% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2024 as the forecast period to estimate the market size for Projection Screens. Global Projection Screens industry market professional research 2014-2024, is a report which provides the details about industry overview, industry chain, market size (sales,......
  • Global Underwater Lighting Market Professional Survey 2019 by Manufacturers, Regions, Countries, Types and Applications, Forecast to 2024
    Published: 19-Jul-2019        Price: US 2900 Onwards        Pages: 191
    The Underwater Lighting market was valued at XX Million US$ in 2018 and is projected to reach XX Million US$ by 2024, at a CAGR of XX% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2024 as the forecast period to estimate the market size for Underwater Lighting. Global Underwater Lighting industry market professional research 2014-2024, is a report which provides the details about industry overview, industry chain, market size (sal......
  • Global Scan Module Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 121
    Scope of the Report: The worldwide market for Scan Module is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 2019, according to a new GIR (Global Info Research) study. This report focuses on the Scan Module in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.......
  • Global Current-sensing Chip Resistor Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 124
    A chip resistor is a very compact, surface mounted electronic component designed to offer a known resistance to any electrical current flowing through it. Scope of the Report: The worldwide market for Current-sensing Chip Resistor is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 2019, according to a new GIR (Global Info Research) study. This report focuses on the Current-sensing Chip Resistor in ......
  • Global Mobile Phone RF Component Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 104
    Scope of the Report: The worldwide market for Mobile Phone RF Component is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 2019, according to a new GIR (Global Info Research) study. This report focuses on the Mobile Phone RF Component in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, reg......
  • Global Programmable Logic Components Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 109
    Programmable logic components are used to build reconfigurable digital circuits, shortening development cycles for manufacturers and helping them get their product to the market faster. Two major types include Complex Programmable Logic Devices (CPLD) and Field-Programmable Gate Arrays (FPGA). Applications for Programmable logic are varied but feature in Industrial, Automotive, High Relialbility, Radar and Sonar and Communication. Scope of the Report: The worldwide market for Progr......
  • Global Analog Multiplexers & Demultiplexers Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 124
    Multiplexer or "MUX" are devices whose function is to select one of several analog input signals and then forward the selected input to a single line output. Multiplexers are mainly used to increase the bandwidth of the signals over a network or connection, in short allowing multiple devices or sources to share the same input to another functional block. The opposite of the "MUX" is a "DEMUX" or demultiplexer which will take a single input signal and break it into multiple output signals. You wi......
  • Global Analog Switch Multiplexers Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 119
    Multiplexer or "MUX" are devices whose function is to select one of several analog input signals and then forward the selected input to a single line output. Multiplexers are mainly used to increase the bandwidth of the signals over a network or connection, in short allowing multiple devices or sources to share the same input to another functional block. The opposite of the "MUX" is a "DEMUX" or demultiplexer which will take a single input signal and break it into multiple output signals. ......
  • Global GaN on Silicon Technology Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
    Published: 19-Jul-2019        Price: US 3480 Onwards        Pages: 123
    Gallium nitride has huge potential over silicon, as it is capable of delivering 70% power efficiency along with higher scalability at high frequencies. Gallium nitride is likely to take over silicon technology due to its wider band gap that is capable of sustaining higher voltage. Scope of the Report: The worldwide market for GaN on Silicon Technology is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 201......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - sales@rnrmarketresearch.com / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs