Global Digital Games Market (2014-2022)

Publisher Name :
Date: 01-Jan-2018
No. of pages: 91

Global Digital Games Market (2014-2022)

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Netscribes' Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.

PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.

Key growth factors

The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.

Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

Threats and key players

Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market. The recent turmoil with regard to the Eurozone and Brexit, among others, has challenged the growth of the market for digital games.

Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

What's covered in the report?

1. Overview of the Global Digital Gaming Market

2. Overview of different business models in digital games

3. Analysis of the value chain of games and distribution channel analysis of games

4. Historical, current and forecasted market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

5. Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

6. Market Trends in Global Digital Gaming Market

7. Qualitative analysis of the major drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

8. Analysis of the competitive landscape and profiles of major players operating in the market

9. Analysis of new age startups in the global games market

Why buy?

1. Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

2. Get an in-depth understanding of the different business models used in digital games

3. Get an understanding of how the games reach the end users from the developers

4. Get region-specific drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

5. Get specific drivers and challenges for PC games, Mobile games, Console games

6. Recognize major competitors' business and market dynamics, and respond accordingly

7. Get start-up company profiles

Customizations Available

With the given market data, Research on Global Markets offers customizations according to specific needs. Write to us at [email protected].

Global Digital Games Market (2014-2022)

Table of Contents

Chapter 1: Executive Summary
1.1. Market Scope and Segmentation
1.2. Key Questions Answered in This Study
1.3. Executive Summary

Chapter 2: Introduction
2.1. Market Definitions
2.2. Different Business Models
2.3. Value Chain of Games
2.4. Distribution Channel Analysis: Big Four Companies
2.5. Distribution Channel Estimation: Big Four Companies

Chapter 3: Global Digital Games Market Overview
3.1.Market Overview
- Global market revenue (US$ bn)
- Global forecasted market revenue (US$ bn)
- Geography wise market revenue (US$ bn)
3.2.Global Trends
Chapter 4: Global Digital Games Market - By Regions
4.1. North America
- Overview
- Drivers
- Challenges
- Trends
4.2. Europe
- Overview
- Drivers
- Challenges
- Trends
4.3. Asia Pacific
- Overview
- Drivers
- Challenges
- Trends
4.4. Latin America
- Overview
- Drivers
- Challenges
- Trends
4.5. Middle East and Africa
- Overview
- Drivers
- Challenges
- Trends

Chapter 5: Global Digital Games Market - By Platform
5.1. Global PC games Market
- Drivers
- Challenges
5.2. Global Mobile Games Market
- Drivers
- Challenges
5.3. Global Console Games Market
- Drivers
- Challenges

Chapter 6: Major Platforms Overview - Regions
6.1.Major Platforms - North America
- Revenue Contribution
- Key Highlights
6.2.Major Platforms - Europe
- Revenue Contribution
- Key Highlights
6.3.Major Platforms - Asia Pacific
- Revenue Contribution
- Key Highlights
6.4.Major Platforms - Latin America
- Revenue Contribution
- Key Highlights
6.5.Major Platforms - Middle East and Africa
- Revenue Contribution
- Key Highlights

Chapter 7: Competitive Landscape
7.1. Activision Blizzard
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.2. Electronic Arts
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.3. Take - Two Interactive
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.4. Ubisoft
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.5. Zynga
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.6. Nintendo
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.7. GungHo Online
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.8. NCsoft
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.9. Sony Corporation
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.10.Microsoft Corporation
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy

Chapter 8: Gaming Start - Up Firms
8.1. Chopup
8.2. Omnidrone
8.3. Piranha Games
8.4. Nazara Techonologies
8.5. Witching Hour Studios
8.6. Touchten Games
8.7. Steel Wool Studios
8.8. Playsnak

Chapter 9: Market Share of Companies
9.1. Global Digital Games Market Share
9.2. Global PC Games Market Share
9.3. Global Mobile Games Market Share
9.4. Global Console Games Market Share

Chapter 10: Conclusion

Chapter 11: Appendix


List of Tables

Table 1: Segments by Platform (2014 - 2022) value in US$ Bn
Table 2: Segments by Region: North America (2014 - 2022) value in US$ Bn
Table 3: Segments by Region: Europe (2014 - 2022) value in US$ Bn
Table 4: Segments by Region: Asia Pacific (2014 - 2022) value in US$ Bn
Table 5: Segments by Region: Latin America (2014 - 2022) value in US$ Bn
Table 6: Segments by Region: Middle East Africa (2014 - 2022) value in US$ Bn
Table 7: Geography: (2014 - 2022) value in US$ Bn
Table 8: Activision Blizzard: By Distribution Channel
Table 9: Activision Blizzard: By Geography
Table 10: Activision Blizzard: By Product
Table 11: Electronic Arts: By Distribution Channel
Table 12: Electronic Arts: By Geography
Table 13: Electronic Arts: By Product
Table 14: Take Two Interactive: By Distribution Channel
Table 15: Take Two Interactive: By Geography
Table 16: Take Two Interactive: By Product
Table 17: Ubisoft: By Distribution Channel
Table 18: Ubisoft: By Geography
Table 19: Ubisoft: By Product
Table 20: Revenues of Companies (2012-2016)
Table 21: Gross margin of companies (value in %)
Table 22: Net margin of companies value in %)
Table 23: Return on Asset of Companies value in %)
Table 24: Return on Equity of Companies (value in %)


List of Figures

Chapter 2: Introduction
1. Value Chain of Games
2. Distribution Channel Analysis : Major Four Companies
3. Distribution Channel Estimation : Major Four Companies

Chapter 3: Global Digital Games Market Overview
1. Global Market Revenue
2. Global Forecasted Market Revenue
3. Geography Market Revenue

Chapter 4: Global Digital Games Market - By Regions
1. Market Revenue - North America
2. Market Revenue - Asia Pacific
3. Market Revenue - Latin America
4. Market Revenue -Europe
5. Market Revenue - Middle East & Africa

Chapter 5: Global Digital Games Market - By Platforms
1. PC Games Global Revenue
2. Mobile Games Global Revenue
3. Console Games Global revenue

Chapter 6: Major Platforms Overview - Regions
1. Revenue Contribution of Platforms - North America
2. Revenue Contribution of Platforms -Europe
3. Revenue Contribution of Platforms -Asia Pacific
4. Revenue Contribution of Platforms - Latin America
5. Revenue Contribution of Platforms - Middle East & Africa

Chapter 9: Market Share of Companies
1. Global Digital Games Market Share
2. Global PC Games Market Share
3. Global Mobile Games Market Share
4. Global Console Games Market Share

Chapter 10: Conclusion
1. Looking Ahead
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs