Global Augmented Reality and Virtual Reality (ARVR) Market Size, Status and Forecast 2018-2025

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Date: 16-Oct-2018
No. of pages: 94
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Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.

Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.

In 2017, the global Augmented Reality and Virtual Reality (ARVR) market size was 16100 million US$ and it is expected to reach 777900 million US$ by the end of 2025, with a CAGR of 62.4% during 2018-2025.

This report focuses on the global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.

The key players covered in this study

- Oculus

- Qualcomm

- Cyber Glove systems

- Microsoft Corporation

- Vuzix

- Samsung Electronics

- Infinity Augmented Reality

- Eon Reality

- Google

Market analysis by product type

- Augmented Reality Devices

- Virtual Reality Devices

- Projects and Display Wall

Market analysis by market

- Commercial

- Consumer

- Aerospace and Defense

- Medical

- Others

Market analysis by Region

- United States

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players.

- To present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Augmented Reality and Virtual Reality (ARVR) are as follows:

- History Year: 2017-2018

- Base Year: 2017

- Estimated Year: 2018

- Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Augmented Reality and Virtual Reality (ARVR) Market Size, Status and Forecast 2018-2025

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type (2018-2025)
1.4.2 Augmented Reality Devices
1.4.3 Virtual Reality Devices
1.4.4 Projects and Display Wall
1.5 Market by Application
1.5.1 Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2017-2025)
1.5.2 Commercial
1.5.3 Consumer
1.5.4 Aerospace and Defense
1.5.5 Medical
1.5.6 Others
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Augmented Reality and Virtual Reality (ARVR) Market Size
2.2 Augmented Reality and Virtual Reality (ARVR) Growth Trends by Regions
2.2.1 Augmented Reality and Virtual Reality (ARVR) Market Size by Regions (2017-2025)
2.2.2 Augmented Reality and Virtual Reality (ARVR) Market Share by Regions (2017-2025)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases
3 Key Players
3.1 Augmented Reality and Virtual Reality (ARVR) Revenue by Manufacturers (2017-2018)
3.2 Augmented Reality and Virtual Reality (ARVR) Key Players Head office and Area Served
3.3 Key Players Augmented Reality and Virtual Reality (ARVR) Product/Solution/Service
3.4 Date of Enter into Augmented Reality and Virtual Reality (ARVR) Market
3.5 Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis
3.6 Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization
3.7 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2017-2025)
4.2 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025)
5 United States
5.1 United States Augmented Reality and Virtual Reality (ARVR) Market Size (2017-2025)
5.2 Augmented Reality and Virtual Reality (ARVR) Key Players in United States
5.3 United States Augmented Reality and Virtual Reality (ARVR) Market Size by Type
5.4 United States Augmented Reality and Virtual Reality (ARVR) Market Size by Application
6 Europe
6.1 Europe Augmented Reality and Virtual Reality (ARVR) Market Size (2017-2025)
6.2 Augmented Reality and Virtual Reality (ARVR) Key Players in Europe
6.3 Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Type
6.4 Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Application
7 China
7.1 China Augmented Reality and Virtual Reality (ARVR) Market Size (2017-2025)
7.2 Augmented Reality and Virtual Reality (ARVR) Key Players in China
7.3 China Augmented Reality and Virtual Reality (ARVR) Market Size by Type
7.4 China Augmented Reality and Virtual Reality (ARVR) Market Size by Application
8 Rest of World
8.1 Japan
8.1.1 Japan Augmented Reality and Virtual Reality (ARVR) Market Analysis
8.1.2 Key Players in
8.2 Southeast Asia
8.2.1 Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Analysis
8.2.2 Key Players in Southeast Asia
8.3 India
8.3.1 India Augmented Reality and Virtual Reality (ARVR) Market Analysis
8.3.2 Key Players in India
9 International Players Profiles
9.1 Oculus
9.1.1 Oculus Company Details
9.1.2 Company Description and Business Overview
9.1.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.1.4 Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.1.5 Oculus Recent Development
9.2 Qualcomm
9.2.1 Qualcomm Company Details
9.2.2 Company Description and Business Overview
9.2.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.2.4 Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.2.5 Qualcomm Recent Development
9.3 Cyber Glove systems
9.3.1 Cyber Glove systems Company Details
9.3.2 Company Description and Business Overview
9.3.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.3.4 Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.3.5 Cyber Glove systems Recent Development
9.4 Microsoft Corporation
9.4.1 Microsoft Corporation Company Details
9.4.2 Company Description and Business Overview
9.4.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.4.4 Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.4.5 Microsoft Corporation Recent Development
9.5 Vuzix
9.5.1 Vuzix Company Details
9.5.2 Company Description and Business Overview
9.5.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.5.4 Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.5.5 Vuzix Recent Development
9.6 Samsung Electronics
9.6.1 Samsung Electronics Company Details
9.6.2 Company Description and Business Overview
9.6.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.6.4 Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.6.5 Samsung Electronics Recent Development
9.7 Infinity Augmented Reality
9.7.1 Infinity Augmented Reality Company Details
9.7.2 Company Description and Business Overview
9.7.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.7.4 Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.7.5 Infinity Augmented Reality Recent Development
9.8 Eon Reality
9.8.1 Eon Reality Company Details
9.8.2 Company Description and Business Overview
9.8.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.8.4 Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.8.5 Eon Reality Recent Development
9.9 Google
9.9.1 Google Company Details
9.9.2 Company Description and Business Overview
9.9.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.9.4 Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.9.5 Google Recent Development
10 Market Dynamics
10.1 Drivers
10.2 Opportunities
10.3 Challenges
10.4 Market Ecosystem
10.5 Market Value Chain Analysis
11 Key Findings in This Report
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Disclaimer
12.3 Author Details
List of Tables and Figures
Table Augmented Reality and Virtual Reality (ARVR) Key Market Segments
Table Key Players Augmented Reality and Virtual Reality (ARVR) Covered
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type 2018-2025 (Million US$)
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Type 2018-2025
Figure Augmented Reality Devices Figures
Table Key Players of Augmented Reality Devices
Figure Virtual Reality Devices Figures
Table Key Players of Virtual Reality Devices
Figure Projects and Display Wall Figures
Table Key Players of Projects and Display Wall
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth by Application 2018-2025 (Million US$)
Figure Commercial Case Studies
Figure Consumer Case Studies
Figure Aerospace and Defense Case Studies
Figure Medical Case Studies
Figure Others Case Studies
Figure Augmented Reality and Virtual Reality (ARVR) Report Years Considered
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size 2017-2025 (Million US$)
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size and Growth Rate 2017-2025 (Million US$)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Regions 2018-2025 (Million US$)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Regions 2017-2025 (Million US$)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2013-2018
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2017-2025
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2018-2025
Table Market Top Trends
Table Global Augmented Reality and Virtual Reality (ARVR) Revenue by Manufacturers (2017-2018) (Million US$)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Share by Manufacturers (2017-2018)
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Share by Manufacturers in 2018
Table Global Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis (Million US$)
Table Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization (Million US$)
Table Mergers & Acquisitions, Expansion Plans
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2017-2025) (Million US$)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2017-2025)
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Share by Type (2017-2025)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025) (Million US$)
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Share by Application (2017-2025)
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Application (2017-2025)
Figure Global Augmented Reality and Virtual Reality (ARVR) Revenue Market Share by Application in 2017
Figure United States Augmented Reality and Virtual Reality (ARVR) Market Size 2017-2025 (Million US$)
Table United States Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2017-2018) (Million US$)
Table United States Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2017-2018)
Table United States Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2017-2025) (Million US$)
Table United States Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2017-2025)
Table United States Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025) (Million US$)
Table United States Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2017-2025)
Figure Europe Augmented Reality and Virtual Reality (ARVR) Market Size 2017-2025 (Million US$)
Table Europe Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2017-2018) (Million US$)
Table Europe Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2017-2018)
Table Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2017-2025) (Million US$)
Table Europe Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2017-2025)
Table Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025) (Million US$)
Table Europe Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2017-2025)
Figure China Augmented Reality and Virtual Reality (ARVR) Market Size 2017-2025 (Million US$)
Table China Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2017-2018) (Million US$)
Table China Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2017-2018)
Table China Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2017-2025) (Million US$)
Table China Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2017-2025)
Table China Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025) (Million US$)
Table China Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2017-2025)
Figure Market Size in Japan Augmented Reality and Virtual Reality (ARVR) 2017-2025 (Million US$)
Figure Market Size in Southeast Asia Augmented Reality and Virtual Reality (ARVR) 2017-2025 (Million US$)
Figure Market Size in India Augmented Reality and Virtual Reality (ARVR) 2017-2025 (Million US$)
Table Oculus Company Details
Table Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Oculus Recent Development
Table Qualcomm Company Details
Table Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Qualcomm Recent Development
Table Cyber Glove systems Company Details
Table Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Cyber Glove systems Recent Development
Table Microsoft Corporation Company Details
Table Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Microsoft Corporation Recent Development
Table Vuzix Company Details
Table Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Vuzix Recent Development
Table Samsung Electronics Company Details
Table Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Samsung Electronics Recent Development
Table Infinity Augmented Reality Company Details
Table Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Infinity Augmented Reality Recent Development
Table Eon Reality Company Details
Table Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Eon Reality Recent Development
Table Google Company Details
Table Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2017 and 2018
Table Google Recent Development
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
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