Global AR Gaming Market Size, Status and Forecast 2022

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Date: 13-Nov-2017
No. of pages: 105
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This report studies the global AR Gaming market, analyzes and researches the AR Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

- Blippar

- Catchoom

- Qualcomm Technologies

- Total Immersion

- VividWorks

- Samsung

- Sony

- Augmented Pixels

- Aurasma

- VividWorks

- Wikitude

- Zappar

Market segment by Regions/Countries, this report covers

- United States

- EU

- Japan

- China

- India

- Southeast Asia

Market segment by Type, the product can be split into

- Mobile Devices

- HMDs

- Smart Glasses

Market segment by Application, AR Gaming can be split into

- Innovators

- Early Adopters

- Early Majority

If you have any special requirements, please let us know and we will offer you the report as you want.

Global AR Gaming Market Size, Status and Forecast 2022

Table of Contents
Global AR Gaming Market Size, Status and Forecast 2022
1 Industry Overview of AR Gaming
1.1 AR Gaming Market Overview
1.1.1 AR Gaming Product Scope
1.1.2 Market Status and Outlook
1.2 Global AR Gaming Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 AR Gaming Market by Type
1.3.1 Mobile Devices
1.3.2 HMDs
1.3.3 Smart Glasses
1.4 AR Gaming Market by End Users/Application
1.4.1 Innovators
1.4.2 Early Adopters
1.4.3 Early Majority
2 Global AR Gaming Competition Analysis by Players
2.1 AR Gaming Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Blippar
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 AR Gaming Revenue (Value) (2012-2017)
3.1.5 Recent Developments
3.2 Catchoom
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 AR Gaming Revenue (Value) (2012-2017)
3.2.5 Recent Developments
3.3 Qualcomm Technologies
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 AR Gaming Revenue (Value) (2012-2017)
3.3.5 Recent Developments
3.4 Total Immersion
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 AR Gaming Revenue (Value) (2012-2017)
3.4.5 Recent Developments
3.5 VividWorks
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 AR Gaming Revenue (Value) (2012-2017)
3.5.5 Recent Developments
3.6 Samsung
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 AR Gaming Revenue (Value) (2012-2017)
3.6.5 Recent Developments
3.7 Sony
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 AR Gaming Revenue (Value) (2012-2017)
3.7.5 Recent Developments
3.8 Augmented Pixels
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 AR Gaming Revenue (Value) (2012-2017)
3.8.5 Recent Developments
3.9 Aurasma
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 AR Gaming Revenue (Value) (2012-2017)
3.9.5 Recent Developments
3.10 VividWorks
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 AR Gaming Revenue (Value) (2012-2017)
3.10.5 Recent Developments
3.11 Wikitude
3.12 Zappar
4 Global AR Gaming Market Size by Type and Application (2012-2017)
4.1 Global AR Gaming Market Size by Type (2012-2017)
4.2 Global AR Gaming Market Size by Application (2012-2017)
4.3 Potential Application of AR Gaming in Future
4.4 Top Consumer/End Users of AR Gaming
5 United States AR Gaming Development Status and Outlook
5.1 United States AR Gaming Market Size (2012-2017)
5.2 United States AR Gaming Market Size and Market Share by Players (2016 and 2017)
6 EU AR Gaming Development Status and Outlook
6.1 EU AR Gaming Market Size (2012-2017)
6.2 EU AR Gaming Market Size and Market Share by Players (2016 and 2017)
7 Japan AR Gaming Development Status and Outlook
7.1 Japan AR Gaming Market Size (2012-2017)
7.2 Japan AR Gaming Market Size and Market Share by Players (2016 and 2017)
8 China AR Gaming Development Status and Outlook
8.1 China AR Gaming Market Size (2012-2017)
8.2 China AR Gaming Market Size and Market Share by Players (2016 and 2017)
9 India AR Gaming Development Status and Outlook
9.1 India AR Gaming Market Size (2012-2017)
9.2 India AR Gaming Market Size and Market Share by Players (2016 and 2017)
10 Southeast Asia AR Gaming Development Status and Outlook
10.1 Southeast Asia AR Gaming Market Size (2012-2017)
10.2 Southeast Asia AR Gaming Market Size and Market Share by Players (2016 and 2017)
11 Market Forecast by Regions, Type and Application (2017-2022)
11.1 Global AR Gaming Market Size (Value) by Regions (2017-2022)
11.1.1 United States AR Gaming Revenue and Growth Rate (2017-2022)
11.1.2 EU AR Gaming Revenue and Growth Rate (2017-2022)
11.1.3 Japan AR Gaming Revenue and Growth Rate (2017-2022)
11.1.4 China AR Gaming Revenue and Growth Rate (2017-2022)
11.1.5 India AR Gaming Revenue and Growth Rate (2017-2022)
11.1.6 Southeast Asia AR Gaming Revenue and Growth Rate (2017-2022)
11.2 Global AR Gaming Market Size (Value) by Type (2017-2022)
11.3 Global AR Gaming Market Size by Application (2017-2022)
12 AR Gaming Market Dynamics
12.1 AR Gaming Market Opportunities
12.2 AR Gaming Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 AR Gaming Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 AR Gaming Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
Methodology
Analyst Introduction
Data Source
List of Tables and Figures
Figure AR Gaming Product Scope
Figure Global AR Gaming Market Size (Million USD) (2012-2017)
Table Global AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global AR Gaming Market Share by Regions in 2016
Figure United States AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global AR Gaming Market Share by Type in 2016
Figure Mobile Devices Market Size (Million USD) and Growth Rate (2012-2017)
Figure HMDs Market Size (Million USD) and Growth Rate (2012-2017)
Figure Smart Glasses Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global AR Gaming Market Share by Application in 2016
Table Key Downstream Customer in Innovators
Figure AR Gaming Market Size (Million USD) and Growth Rate in Innovators (2012-2017)
Table Key Downstream Customer in Early Adopters
Figure AR Gaming Market Size (Million USD) and Growth Rate in Early Adopters (2012-2017)
Table Key Downstream Customer in Early Majority
Figure AR Gaming Market Size (Million USD) and Growth Rate in Early Majority (2012-2017)
Table AR Gaming Market Size (Million USD) by Players (2016 and 2017)
Figure AR Gaming Market Size Share by Players in 2016
Figure AR Gaming Market Size Share by Players in 2017
Table Blippar Basic Information List
Table AR Gaming Business Revenue (Million USD) of Blippar (2012-2017)
Figure Blippar AR Gaming Business Revenue Market Share in 2016
Table Catchoom Basic Information List
Table AR Gaming Business Revenue (Million USD) of Catchoom (2012-2017)
Figure Catchoom AR Gaming Business Revenue Market Share in 2016
Table Qualcomm Technologies Basic Information List
Table AR Gaming Business Revenue (Million USD) of Qualcomm Technologies (2012-2017)
Figure Qualcomm Technologies AR Gaming Business Revenue Market Share in 2016
Table Total Immersion Basic Information List
Table AR Gaming Business Revenue (Million USD) of Total Immersion (2012-2017)
Figure Total Immersion AR Gaming Business Revenue Market Share in 2016
Table VividWorks Basic Information List
Table AR Gaming Business Revenue (Million USD) of VividWorks (2012-2017)
Figure VividWorks AR Gaming Business Revenue Market Share in 2016
Table Samsung Basic Information List
Table AR Gaming Business Revenue (Million USD) of Samsung (2012-2017)
Figure Samsung AR Gaming Business Revenue Market Share in 2016
Table Sony Basic Information List
Table AR Gaming Business Revenue (Million USD) of Sony (2012-2017)
Figure Sony AR Gaming Business Revenue Market Share in 2016
Table Augmented Pixels Basic Information List
Table AR Gaming Business Revenue (Million USD) of Augmented Pixels (2012-2017)
Figure Augmented Pixels AR Gaming Business Revenue Market Share in 2016
Table Aurasma Basic Information List
Table AR Gaming Business Revenue (Million USD) of Aurasma (2012-2017)
Figure Aurasma AR Gaming Business Revenue Market Share in 2016
Table VividWorks Basic Information List
Table AR Gaming Business Revenue (Million USD) of VividWorks (2012-2017)
Figure VividWorks AR Gaming Business Revenue Market Share in 2016
Table Wikitude Basic Information List
Table AR Gaming Business Revenue (Million USD) of Wikitude (2012-2017)
Figure Wikitude AR Gaming Business Revenue Market Share in 2016
Table Zappar Basic Information List
Table AR Gaming Business Revenue (Million USD) of Zappar (2012-2017)
Figure Zappar AR Gaming Business Revenue Market Share in 2016
Table Global AR Gaming Market Size (Million USD) by Type (2012-2017)
Figure Global AR Gaming Market Size Share by Type in 2012
Figure Global AR Gaming Market Size Share by Type in 2013
Figure Global AR Gaming Market Size Share by Type in 2014
Figure Global AR Gaming Market Size Share by Type in 2015
Figure Global AR Gaming Market Size Share by Type in 2016
Figure Global AR Gaming Market Size Share by Type in 2017
Table Global AR Gaming Market Size (Million USD) by Application (2012-2017)
Figure Global AR Gaming Market Size (Million USD) by Application in 2012
Figure Global AR Gaming Market Size (Million USD) by Application in 2013
Figure Global AR Gaming Market Size (Million USD) by Application in 2014
Figure Global AR Gaming Market Size (Million USD) by Application in 2015
Figure Global AR Gaming Market Size (Million USD) by Application in 2016
Figure Global AR Gaming Market Size (Million USD) by Application in 2017
Table Top Consumer/End Users of AR Gaming
Figure United States AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table United States AR Gaming Market Size (Million USD) by Players (2012-2017)
Figure United States AR Gaming Market Size Share by Players in 2016
Figure United States AR Gaming Market Size Share by Players in 2017
Figure EU AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table EU AR Gaming Market Size (Million USD) by Players (2012-2017)
Figure EU AR Gaming Market Size Share by Players in 2016
Figure EU AR Gaming Market Size Share by Players in 2017
Figure Japan AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Japan AR Gaming Market Size (Million USD) by Players (2012-2017)
Figure Japan AR Gaming Market Size Share by Players in 2016
Figure Japan AR Gaming Market Size Share by Players in 2017
Figure China AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table China AR Gaming Market Size (Million USD) by Players (2012-2017)
Figure China AR Gaming Market Size Share by Players in 2016
Figure China AR Gaming Market Size Share by Players in 2017
Figure India AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table India AR Gaming Market Size (Million USD) by Players (2012-2017)
Figure India AR Gaming Market Size Share by Players in 2016
Figure India AR Gaming Market Size Share by Players in 2017
Figure Southeast Asia AR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Southeast Asia AR Gaming Market Size (Million USD) by Players (2012-2017)
Figure Southeast Asia AR Gaming Market Size Share by Players in 2016
Figure Southeast Asia AR Gaming Market Size Share by Players in 2017
Figure Global AR Gaming Market Size (Million USD) by Regions (2017-2022)
Table Global AR Gaming Market Size (Million USD) by Regions (2017-2022)
Figure Global AR Gaming Market Size Share by Regions in 2017
Figure Global AR Gaming Market Size Share by Regions in 2022
Figure United States AR Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU AR Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan AR Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure China AR Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure India AR Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia AR Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Table Global AR Gaming Market Size (Million USD) by Type (2017-2022)
Figure Global AR Gaming Market Size Share by Type in 2017
Figure Global AR Gaming Market Size Share by Type in 2022
Table Global AR Gaming Market Size (Million USD) by Application (2017-2022)
Figure Global AR Gaming Market Size (Million USD) by Application in 2017
Figure Global AR Gaming Market Size (Million USD) by Application in 2022
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