GCC Electronic Gaming Machines (EGM) Market Research Report 2018

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Date: 16-May-2018
No. of pages: 106
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The global Electronic Gaming Machines (EGM) market is valued at XX million USD in 2017 and is expected to reach XX million USD by the end of 2025, growing at a CAGR of XX% between 2017 and 2025.

GCC plays an important role in global market, with market size of xx million USD in 2017 and will be xx million USD in 2025, with a CAGR of xx%.

This report studies the Electronic Gaming Machines (EGM) development status and future trend in GCC, focuses on top players in GCC, also splits Electronic Gaming Machines (EGM) by type and by Application, to fully and deeply research and reveal the market general situation and future forecast.

The major players in GCC market include

- Sega

- Microsoft

- PlayStation

- Sony

- Tai Rely

- Nintendo

- I-dong

- Timetop

- Subor

- Alien technology

- Uniscom

- JXD

- WINYSON

- THRUSTMASTER

- BLACK HORNS

- BETOP

On the basis of product, this report displays the sales volume, revenue, product price, market share and growth rate of each type, primarily split into

- Poker EGMs

- TV EGMs

- Large-scale EGMs

On the basis of the end users/Application, this report covers

- TV Games

- ARC Games

- Poket Games

- PC Games

If you have any special requirements, please let us know and we will offer you the report as you want.

GCC Electronic Gaming Machines (EGM) Market Research Report 2018

Table of Contents
GCC Electronic Gaming Machines (EGM) Market Research Report 2018
1 Electronic Gaming Machines (EGM) Overview
1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Classification of Electronic Gaming Machines (EGM) by Product Category
1.2.1 GCC Electronic Gaming Machines (EGM) Sales (K Units) Comparison by Type (2013-2025)
1.2.2 GCC Electronic Gaming Machines (EGM) Sales (K Units) Market Share by Type in 2017
1.2.3 Poker EGMs
1.2.4 TV EGMs
1.2.5 Large-scale EGMs
1.3 GCC Electronic Gaming Machines (EGM) Market by Application/End Users
1.3.1 GCC Electronic Gaming Machines (EGM) Sales (K Units) and Market Share Comparison by Application (2013-2025)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 GCC Revenue and Sales of Electronic Gaming Machines (EGM) (2013-2025)
1.4.1 GCC Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2025)
1.4.2 GCC Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (%)(2013-2025)
2 GCC Electronic Gaming Machines (EGM) Market Competition by Players/Manufacturers
2.1 GCC Electronic Gaming Machines (EGM) Sales (K Units) and Market Share (%) of Key Players/Manufacturers (2013-2018)
2.2 GCC Electronic Gaming Machines (EGM) Revenue and Share by Players/Manufacturers (2013-2018)
2.3 GCC Electronic Gaming Machines (EGM) Average Price (USD/Unit) by Players/Manufacturers (2013-2018)
2.4 GCC Electronic Gaming Machines (EGM) Market Competitive Situation and Trends
2.4.1 GCC Electronic Gaming Machines (EGM) Market Concentration Rate
2.4.2 GCC Electronic Gaming Machines (EGM) Market Share of Top 3 and Top 5 Players/Manufacturers
2.4.3 Mergers & Acquisitions, Expansion in GCC Market
2.5 GCC Players/Manufacturers Electronic Gaming Machines (EGM) Manufacturing Base Distribution, Sales Area, Product Type
3 GCC Electronic Gaming Machines (EGM) Sales and Revenue (Value) by Type (2013-2018)
3.1 GCC Electronic Gaming Machines (EGM) Sales (K Units) and Market Share by Type/ Product Category (2013-2018)
3.2 GCC Electronic Gaming Machines (EGM) Revenue (Million USD) and Market Share by Type (2013-2018)
3.3 GCC Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2013-2018)
3.4 GCC Electronic Gaming Machines (EGM) Sales Growth Rate (%) by Type (2013-2018)
4 GCC Electronic Gaming Machines (EGM) Sales by Application (2013-2018)
4.1 GCC Electronic Gaming Machines (EGM) Sales (K Units) and Market Share by Application (2013-2018)
4.2 GCC Electronic Gaming Machines (EGM) Sales Growth Rate (%) by Application (2013-2018)
4.3 Market Drivers and Opportunities
5 GCC Electronic Gaming Machines (EGM) Players/Suppliers Profiles and Sales Data
5.1 Sega
5.1.1 Company Basic Information, Manufacturing Base and Competitors
5.1.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.1.2.1 Product A
5.1.2.2 Product B
5.1.3 Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.1.4 Main Business/Business Overview
5.2 Microsoft
5.2.1 Company Basic Information, Manufacturing Base and Competitors
5.2.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.2.2.1 Product A
5.2.2.2 Product B
5.2.3 Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.2.4 Main Business/Business Overview
5.3 PlayStation
5.3.1 Company Basic Information, Manufacturing Base and Competitors
5.3.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.3.2.1 Product A
5.3.2.2 Product B
5.3.3 PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.3.4 Main Business/Business Overview
5.4 Sony
5.4.1 Company Basic Information, Manufacturing Base and Competitors
5.4.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.4.2.1 Product A
5.4.2.2 Product B
5.4.3 Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.4.4 Main Business/Business Overview
5.5 Tai Rely
5.5.1 Company Basic Information, Manufacturing Base and Competitors
5.5.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.5.2.1 Product A
5.5.2.2 Product B
5.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.5.4 Main Business/Business Overview
5.6 Nintendo
5.6.1 Company Basic Information, Manufacturing Base and Competitors
5.6.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.6.2.1 Product A
5.6.2.2 Product B
5.6.3 Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.6.4 Main Business/Business Overview
5.7 I-dong
5.7.1 Company Basic Information, Manufacturing Base and Competitors
5.7.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.7.2.1 Product A
5.7.2.2 Product B
5.7.3 I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.7.4 Main Business/Business Overview
5.8 Timetop
5.8.1 Company Basic Information, Manufacturing Base and Competitors
5.8.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.8.2.1 Product A
5.8.2.2 Product B
5.8.3 Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.8.4 Main Business/Business Overview
5.9 Subor
5.9.1 Company Basic Information, Manufacturing Base and Competitors
5.9.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.9.2.1 Product A
5.9.2.2 Product B
5.9.3 Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.9.4 Main Business/Business Overview
5.10 Alien technology
5.10.1 Company Basic Information, Manufacturing Base and Competitors
5.10.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
5.10.2.1 Product A
5.10.2.2 Product B
5.10.3 Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
5.10.4 Main Business/Business Overview
5.11 Uniscom
5.12 JXD
5.13 WINYSON
5.14 THRUSTMASTER
5.15 BLACK HORNS
5.16 BETOP
6 Electronic Gaming Machines (EGM) Manufacturing Cost Analysis
6.1 Electronic Gaming Machines (EGM) Key Raw Materials Analysis
6.1.1 Key Raw Materials
6.1.2 Price Trend of Key Raw Materials
6.1.3 Key Suppliers of Raw Materials
6.1.4 Market Concentration Rate of Raw Materials
6.2 Proportion of Manufacturing Cost Structure
6.2.1 Raw Materials
6.2.2 Labor Cost
6.2.3 Manufacturing Expenses
6.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
7 Industrial Chain, Sourcing Strategy and Downstream Buyers
7.1 Electronic Gaming Machines (EGM) Industrial Chain Analysis
7.2 Upstream Raw Materials Sourcing
7.3 Raw Materials Sources of Electronic Gaming Machines (EGM) Major Manufacturers in 2017
7.4 Downstream Buyers
8 Marketing Strategy Analysis, Distributors/Traders
8.1 Marketing Channel
8.1.1 Direct Marketing
8.1.2 Indirect Marketing
8.1.3 Marketing Channel Development Trend
8.2 Market Positioning
8.2.1 Pricing Strategy
8.2.2 Brand Strategy
8.2.3 Target Client
8.3 Distributors/Traders List
9 Market Effect Factors Analysis
9.1 Technology Progress/Risk
9.1.1 Substitutes Threat
9.1.2 Technology Progress in Related Industry
9.2 Consumer Needs/Customer Preference Change
9.3 Economic/Political Environmental Change
10 GCC Electronic Gaming Machines (EGM) Market Size (Sales and Revenue) Forecast (2018-2025)
10.1 GCC Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD) Forecast (2018-2025)
10.2 GCC Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Type (2018-2025)
10.3 GCC Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Application (2018-2025)
11 Research Findings and Conclusion
List of Tables and Figures
Figure GCC Market Size (Million USD) Status and Outlook (2013-2025)
Table Electronic Gaming Machines (EGM) Sales (K Units) and Revenue (Million USD) Market Split by Product Type
Table Electronic Gaming Machines (EGM) Sales (K Units) by Application (2017-2025)
Figure Product Picture of Electronic Gaming Machines (EGM)
Table GCC Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%) Comparison by Type (Product Category) (2013-2025)
Figure GCC Electronic Gaming Machines (EGM) Sales Volume Market Share by Type in 2017
Figure Poker EGMs Product Picture
Figure TV EGMs Product Picture
Figure Large-scale EGMs Product Picture
Figure GCC Electronic Gaming Machines (EGM) Sales (K Units) Comparison by Application (2013-2025)
Figure GCC Sales Market Share (%) of Electronic Gaming Machines (EGM) by Application in 2017
Figure TV Games Examples
Figure ARC Games Examples
Figure Poket Games Examples
Figure PC Games Examples
Figure GCC Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2025)
Figure GCC Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (%)(2013-2025)
Table GCC Electronic Gaming Machines (EGM) Sales of Key Players/Manufacturers (2013-2018)
Table GCC Electronic Gaming Machines (EGM) Sales Share (%) by Players/Manufacturers (2013-2018)
Figure 2017 GCC Electronic Gaming Machines (EGM) Sales Share (%) by Players/Manufacturers
Figure 2017 GCC Electronic Gaming Machines (EGM) Sales Share (%) by Players/Manufacturers
Table GCC Electronic Gaming Machines (EGM) Revenue by Players/Manufacturers (2013-2018)
Table GCC Electronic Gaming Machines (EGM) Revenue Market Share (%) by Players/Manufacturers (2013-2018)
Figure 2017 GCC Electronic Gaming Machines (EGM) Revenue Share (%) by Players/Manufacturers
Figure 2017 GCC Electronic Gaming Machines (EGM) Revenue Share (%) by Players/Manufacturers
Table GCC Market Electronic Gaming Machines (EGM) Average Price (USD/Unit) of Key Players/Manufacturers (2013-2018)
Figure GCC Market Electronic Gaming Machines (EGM) Average Price (USD/Unit) of Key Players/Manufacturers in 2017
Figure GCC Electronic Gaming Machines (EGM) Market Share of Top 3 Players/Manufacturers
Figure GCC Electronic Gaming Machines (EGM) Market Share of Top 5 Players/Manufacturers
Table GCC Players/Manufacturers Electronic Gaming Machines (EGM) Manufacturing Base Distribution and Sales Area
Table GCC Players/Manufacturers Electronic Gaming Machines (EGM) Product Category
Table GCC Electronic Gaming Machines (EGM) Sales (K Units) by Type (2013-2018)
Table GCC Electronic Gaming Machines (EGM) Sales Share (%) by Type (2013-2018)
Figure GCC Electronic Gaming Machines (EGM) Sales Share (%) by Type (2013-2018)
Figure GCC Electronic Gaming Machines (EGM) Sales Market Share (%) by Type in 2017
Table GCC Electronic Gaming Machines (EGM) Revenue (Million USD) and Market Share by Type (2013-2018)
Table GCC Electronic Gaming Machines (EGM) Revenue Market Share (%) by Type (2013-2018)
Figure Revenue Market Share of Electronic Gaming Machines (EGM) by Type (2013-2018)
Figure Revenue Market Share of Electronic Gaming Machines (EGM) by Type in 2017
Table GCC Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2013-2018)
Figure GCC Electronic Gaming Machines (EGM) Sales Growth Rate (%) by Type (2013-2018)
Table GCC Electronic Gaming Machines (EGM) Sales (K Units) by Application (2013-2018)
Table GCC Electronic Gaming Machines (EGM) Sales Market Share (%) by Application (2013-2018)
Figure GCC Electronic Gaming Machines (EGM) Sales Market Share (%) by Application (2013-2018)
Figure GCC Electronic Gaming Machines (EGM) Sales Market Share (%) by Application in 2017
Table GCC Electronic Gaming Machines (EGM) Sales Growth Rate (%) by Application (2013-2018)
Figure GCC Electronic Gaming Machines (EGM) Sales Growth Rate (%) by Application (2013-2018)
Table Sega Electronic Gaming Machines (EGM) Basic Information List
Table Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Sega Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Sega Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Sega Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Microsoft Electronic Gaming Machines (EGM) Basic Information List
Table Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Microsoft Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Microsoft Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Microsoft Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table PlayStation Electronic Gaming Machines (EGM) Basic Information List
Table PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure PlayStation Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure PlayStation Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure PlayStation Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Sony Electronic Gaming Machines (EGM) Basic Information List
Table Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Sony Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Sony Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Sony Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Tai Rely Electronic Gaming Machines (EGM) Basic Information List
Table Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Tai Rely Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Tai Rely Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Tai Rely Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Nintendo Electronic Gaming Machines (EGM) Basic Information List
Table Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Nintendo Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Nintendo Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Nintendo Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table I-dong Electronic Gaming Machines (EGM) Basic Information List
Table I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure I-dong Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure I-dong Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure I-dong Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Timetop Electronic Gaming Machines (EGM) Basic Information List
Table Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Timetop Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Timetop Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Timetop Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Subor Electronic Gaming Machines (EGM) Basic Information List
Table Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Subor Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Subor Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Subor Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Alien technology Electronic Gaming Machines (EGM) Basic Information List
Table Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%)(2013-2018)
Figure Alien technology Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%)(2013-2018)
Figure Alien technology Electronic Gaming Machines (EGM) Sales Market Share (%) in GCC (2013-2018)
Figure Alien technology Electronic Gaming Machines (EGM) Revenue Market Share (%) in GCC (2013-2018)
Table Uniscom Electronic Gaming Machines (EGM) Basic Information List
Table JXD Electronic Gaming Machines (EGM) Basic Information List
Table WINYSON Electronic Gaming Machines (EGM) Basic Information List
Table THRUSTMASTER Electronic Gaming Machines (EGM) Basic Information List
Table BLACK HORNS Electronic Gaming Machines (EGM) Basic Information List
Table BETOP Electronic Gaming Machines (EGM) Basic Information List
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Electronic Gaming Machines (EGM)
Figure Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
Figure Electronic Gaming Machines (EGM) Industrial Chain Analysis
Table Raw Materials Sources of Electronic Gaming Machines (EGM) Major Players/Manufacturers in 2017
Table Major Buyers of Electronic Gaming Machines (EGM)
Table Distributors/Traders List
Figure GCC Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (%) Forecast (2018-2025)
Figure GCC Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate Forecast (2018-2025)
Figure GCC Electronic Gaming Machines (EGM) Price (USD/Unit) Trend Forecast (2018-2025)
Table GCC Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Type (2018-2025)
Figure GCC Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Type (2018-2025)
Figure GCC Electronic Gaming Machines (EGM) Sales Volume Market Share Forecast by Type in 2025
Table GCC Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Application (2018-2025)
Figure GCC Electronic Gaming Machines (EGM) Sales Volume Market Share Forecast by Application (2018-2025)
Figure GCC Electronic Gaming Machines (EGM) Sales Volume Market Share Forecast by Application in 2025
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