Games Software Global Industry Guide 2013-2022

Publisher Name :
Date: 14-Dec-2018
No. of pages: 180

Games Software Global Industry Guide 2013-2022

Summary

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the global games software market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.

key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The global games software market generated total revenues of $46,055.6m in 2017, representing a compound annual growth rate (CAGR) of 3.3% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the global games software market in 2017, with total revenues of $14,707.1m, equivalent to 31.9% of the market's overall value.

- The US is the single largest market for gaming software, accounting for 36.5% of the global market in 2017. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts

Reasons to buy

- What was the size of the global games software market by value in 2017?

- What will be the size of the global games software market in 2022?

- What factors are affecting the strength of competition in the global games software market?

- How has the market performed over the last five years?

- How large is the global games software market in relation to its regional counterparts?

Games Software Global Industry Guide 2013-2022

Table of Contents
EXECUTIVE SUMMARY 2
Market value 2
Market value forecast 2
Geography segmentation 2
Introduction 14
What is this report about? 14
Who is the target reader? 14
How to use this report 14
Definitions 14
Global Games Software 15
Market Overview 15
Market Data 17
Market Segmentation 18
Market outlook 20
Five forces analysis 21
Games Software in Asia-Pacific 32
Market Overview 32
Market Data 33
Market Segmentation 34
Market outlook 36
Five forces analysis 37
Games Software in Europe 46
Market Overview 46
Market Data 48
Market Segmentation 49
Market outlook 51
Five forces analysis 52
Games Software in Japan 60
Market Overview 60
Market Data 61
Market Segmentation 62
Market outlook 64
Five forces analysis 65
Macroeconomic indicators 72
Games Software in The United Kingdom 74
Market Overview 74
Market Data 76
Market Segmentation 77
Market outlook 79
Five forces analysis 80
Macroeconomic indicators 87
Games Software in The United States 89
Market Overview 89
Market Data 91
Market Segmentation 92
Market outlook 94
Five forces analysis 95
Macroeconomic indicators 101
Games Software in France 103
Market Overview 103
Market Data 104
Market Segmentation 105
Market outlook 107
Five forces analysis 108
Macroeconomic indicators 114
Games Software in Germany 116
Market Overview 116
Market Data 117
Market Segmentation 118
Market outlook 120
Five forces analysis 121
Macroeconomic indicators 127
Company Profiles 129
Leading Companies 129
Appendix 178
Methodology 178
About MarketLine 179

List of Tables
Table 1: Global games software market value: $ million, 2013-17
Table 2: Global games software market geography segmentation: $ million, 2017
Table 3: Global games software market distribution: % share, by value, 2017
Table 4: Global games software market value forecast: $ million, 2017-22
Table 5: Asia-Pacific games software market value: $ million, 2013-17
Table 6: Asia-Pacific games software market geography segmentation: $ million, 2017
Table 7: Asia-Pacific games software market distribution: % share, by value, 2017
Table 8: Asia-Pacific games software market value forecast: $ million, 2017-22
Table 9: Europe games software market value: $ million, 2013-17
Table 10: Europe games software market geography segmentation: $ million, 2017
Table 11: Europe games software market distribution: % share, by value, 2017
Table 12: Europe games software market value forecast: $ million, 2017-22
Table 13: Japan games software market value: $ million, 2013-17
Table 14: Japan games software market geography segmentation: $ million, 2017
Table 15: Japan games software market distribution: % share, by value, 2017
Table 16: Japan games software market value forecast: $ million, 2017-22
Table 17: Japan size of population (million), 2013-17
Table 18: Japan gdp (constant 2005 prices, $ billion), 2013-17
Table 19: Japan gdp (current prices, $ billion), 2013-17
Table 20: Japan inflation, 2013-17
Table 21: Japan consumer price index (absolute), 2013-17
Table 22: Japan exchange rate, 2013-17
Table 23: United Kingdom games software market value: $ million, 2013-17
Table 24: United Kingdom games software market geography segmentation: $ million, 2017
Table 25: United Kingdom games software market distribution: % share, by value, 2017
Table 26: United Kingdom games software market value forecast: $ million, 2017-22
Table 27: United Kingdom size of population (million), 2013-17
Table 28: United Kingdom gdp (constant 2005 prices, $ billion), 2013-17
Table 29: United Kingdom gdp (current prices, $ billion), 2013-17
Table 30: United Kingdom inflation, 2013-17
Table 31: United Kingdom consumer price index (absolute), 2013-17
Table 32: United Kingdom exchange rate, 2013-17
Table 33: United States games software market value: $ million, 2013-17
Table 34: United States games software market geography segmentation: $ million, 2017
Table 35: United States games software market distribution: % share, by value, 2017
Table 36: United States games software market value forecast: $ million, 2017-22
Table 37: United States size of population (million), 2013-17
Table 38: United States gdp (constant 2005 prices, $ billion), 2013-17
Table 39: United States gdp (current prices, $ billion), 2013-17
Table 40: United States inflation, 2013-17
Table 41: United States consumer price index (absolute), 2013-17
Table 42: United States exchange rate, 2013-17
Table 43: France games software market value: $ million, 2013-17
Table 44: France games software market geography segmentation: $ million, 2017
Table 45: France games software market distribution: % share, by value, 2017
Table 46: France games software market value forecast: $ million, 2017-22

List of Figures
Figure 1: Global games software market value: $ million, 2013-17
Figure 2: Global games software market geography segmentation: % share, by value, 2017
Figure 3: Global games software market distribution: % share, by value, 2017
Figure 4: Global games software market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the global games software market, 2017
Figure 6: Drivers of buyer power in the global games software market, 2017
Figure 7: Drivers of supplier power in the global games software market, 2017
Figure 8: Factors influencing the likelihood of new entrants in the global games software market, 2017
Figure 9: Factors influencing the threat of substitutes in the global games software market, 2017
Figure 10: Drivers of degree of rivalry in the global games software market, 2017
Figure 11: Asia-Pacific games software market value: $ million, 2013-17
Figure 12: Asia-Pacific games software market geography segmentation: % share, by value, 2017
Figure 13: Asia-Pacific games software market distribution: % share, by value, 2017
Figure 14: Asia-Pacific games software market value forecast: $ million, 2017-22
Figure 15: Forces driving competition in the games software market in Asia-Pacific, 2017
Figure 16: Drivers of buyer power in the games software market in Asia-Pacific, 2017
Figure 17: Drivers of supplier power in the games software market in Asia-Pacific, 2017
Figure 18: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2017
Figure 19: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2017
Figure 20: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2017
Figure 21: Europe games software market value: $ million, 2013-17
Figure 22: Europe games software market geography segmentation: % share, by value, 2017
Figure 23: Europe games software market distribution: % share, by value, 2017
Figure 24: Europe games software market value forecast: $ million, 2017-22
Figure 25: Forces driving competition in the games software market in Europe, 2017
Figure 26: Drivers of buyer power in the games software market in Europe, 2017
Figure 27: Drivers of supplier power in the games software market in Europe, 2017
Figure 28: Factors influencing the likelihood of new entrants in the games software market in Europe, 2017
Figure 29: Factors influencing the threat of substitutes in the games software market in Europe, 2017
Figure 30: Drivers of degree of rivalry in the games software market in Europe, 2017
Figure 31: Japan games software market value: $ million, 2013-17
Figure 32: Japan games software market geography segmentation: % share, by value, 2017
Figure 33: Japan games software market distribution: % share, by value, 2017
Figure 34: Japan games software market value forecast: $ million, 2017-22
Figure 35: Forces driving competition in the games software market in Japan, 2017
Figure 36: Drivers of buyer power in the games software market in Japan, 2017
Figure 37: Drivers of supplier power in the games software market in Japan, 2017
Figure 38: Factors influencing the likelihood of new entrants in the games software market in Japan, 2017
Figure 39: Factors influencing the threat of substitutes in the games software market in Japan, 2017
Figure 40: Drivers of degree of rivalry in the games software market in Japan, 2017
Figure 41: United Kingdom games software market value: $ million, 2013-17
Figure 42: United Kingdom games software market geography segmentation: % share, by value, 2017
Figure 43: United Kingdom games software market distribution: % share, by value, 2017
Figure 44: United Kingdom games software market value forecast: $ million, 2017-22
Figure 45: Forces driving competition in the games software market in the United Kingdom, 2017
Figure 46: Drivers of buyer power in the games software market in the United Kingdom, 2017
Figure 47: Drivers of supplier power in the games software market in the United Kingdom, 2017
Figure 48: Factors influencing the likelihood of new entrants in the games software market in the United Kingdom, 2017
Figure 49: Factors influencing the threat of substitutes in the games software market in the United Kingdom, 2017
Figure 50: Drivers of degree of rivalry in the games software market in the United Kingdom, 2017
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