Digital Content Economy - GAFA seizing control

Publisher Name :
Date: 05-Jul-2018
No. of pages: 70

This study focuses on how the five major content industries – music, video, books, video games and the press – are evolving in an age of dematerialisation of content consumption and distribution.

It analyses how consumption patterns are evolving and what impact they are having on the business models of these industries.

It measures revenue growth in these sectors, how revenue is distributed between the physical and dematerialised spheres, and revenue share from paid and free services. Market forecasts for 2022 are also provided.

The study examines the role of free, subscription and transactional services in the sector’s digital business models and compares the differences between industries.

It also looks at the positioning of GAFA in an environment that is now widely dematerialised.

Data Set Scope

Publishing

Revenues


  • Total revenues

  • Book sales revenues

  • e-book sales revenues

  • Subscription services revenues

  • Dematerialisation rate of the market in value


Music

Revenues


  • Total revenues

  • Sales revenues from albums and singles on physical media

  • Sales revenues from music files

  • Subscription services revenues

  • Ad revenues from music streaming and music video platforms

  • Dematerialisation rate of the market in value


Video games

Revenues


  • Total revenues

  • Sales revenues from software on physical media

  • Sales revenues from dematerialised software

  • Subscription services revenues

  • Dematerialisation rate of the market in value


Video

Revenues


  • Total revenues

  • Sales and rentals revenues from titles on physical media

  • Sales and rentals revenues from dematerialised titles

  • Subscription services revenues

  • Ad revenues from online video services (except YouTube and equivalents)

  • Dematerialisation rate of the market in value


Press

Revenues


  • Total revenues

  • Sales and rentals revenues from titles on physical media

  • Sales and rentals revenues from dematerialised titles

  • Subscription services revenues

  • Dematerialisation rate of the market in value


Demographic indicators


  • Number of households

  • Growth rate


General Economy


  • Number of households

  • Exchange rate


Geographic area

Asia-Pacific


  • Japan


Europe


  • France

  • Germany

  • Italy

  • Spain

  • United Kingdom


Latin America

Middle East & Africa

North America


  • United States


World

Digital Content Economy - GAFA seizing control

Table of contents

1. Executive Summary
1.1. Key points
1.2. Recommendations

2. Methodology & definitions
2.1. General methodology of IDATE DigiWorld’s reports
2.2. Methodology specific to this report
2.3. Definitions

3. Uneven dematerialisation in consumption of content
3.1. Video games and music: consumption driven by the Internet
3.1.1. The video game market
3.1.2. Changing trends in recorded music consumption
3.1.3. Recorded music market revenues
3.2. Video and press: ongoing disruption
3.2.1. Video consumption
3.2.2. Video market revenues
3.2.3. The press market
3.3. Books: dematerialisation is affecting distribution channels, but not formats
3.3.1. Changing trends in book consumption
3.3.2. Publishing market revenues

4. Shifting consumption patterns leading to a change in financing
4.1. Migration from an ownership model to an access model
4.2. Migrating to digital causing a decrease in unit value
4.3. Piracy still widespread
4.4. Development of ad-supported free offerings to fend off piracy

5. Digital content business models
5.1. Music
5.2. Books
5.3. Video
5.4. Press
5.5. Games

6. Changing consumption patterns and funding is benefiting GAFA
6.1. OTT strategies within digital content markets
6.1.1. Two types of models: buying the rights or acting as a platform
6.2. Content industry up against GAFA
6.2.1. Growth industries
6.2.2. Industries losing speed
6.2.3. GAFA is investing in all types of content

7. Market forecasts for 2018-2022
7.1. The global content industry market
7.2. Video games
7.3. Music
7.4. Video
7.5. Press
7.6. Books

List of Figures

Figure 1 : Diagram showing the four distribution channels within content industries
Figure 2: Lists of indicators in the database and sources used
Figure 3: Global video game market revenues and industry dematerialisation rate in terms of value, 2010–2014
Figure 4: Breakdown of global video game market revenues by geographical region, 2017
Figure 5: Breakdown of global video game market revenues by segment, 2013-2017
Figure 6: Sales volume of albums and single tracks on physical media and in dematerialised form, worldwide, 2013-2017
Figure 7: Sales volume of albums and single tracks on physical media and in dematerialised form, Europe, 2013-2017
Figure 8: Sales volume of albums and single tracks on physical media and in dematerialised form, United States, 2013-2017
Figure 9: Sales volume of dematerialised albums and single tracks, Europe, 2013-2017
Figure 10: Sales volume of dematerialised albums and single tracks, United States, 2013-2017
Figure 11: Streaming audio subscribers in the United States, Europe and worldwide, 2013-2017
Figure 12: Global recorded music market revenues and industry dematerialisation rate in value, 2013-2017
Figure 13: Breakdown of the recorded music market by region, 2017
Figure 14: Global recorded music market revenues by segment, 2013-2017
Figure 15: Volume of video titles sold on physical media and in dematerialised form, United States, 2013-2017
Figure 16: Volume of video titles rented on physical media and in dematerialised form, United States, 2013-2017
Figure 17: Volume of video titles sold on physical media and in dematerialised form, Europe, 2013-2017
Figure 18: Volume of video titles rented on physical media and in dematerialised form, Europe, 2013-2017
Figure 19: SVOD subscribers in the United States, Europe and worldwide, 2013-2017
Figure 20: Global video market revenues and industry dematerialisation rate in value, 2013-2017
Figure 21: Breakdown of global video market revenues by geographical region, 2017
Figure 22: Global video market revenues by segment, 2013-2017
Figure 23: Global press market revenues by revenue source, 2013-2017
Figure 24: Global press market revenues and industry dematerialisation rate in value, 2013-2017
Figure 25: Breakdown of global press market revenues by geographical region, 2017
Figure 26: Sales of physical books and dematerialised books, worldwide, 2013-2017
Figure 27: Sales of physical books and dematerialised books, Asia/Pacific, 2013-2017
Figure 28: Sales of physical books and dematerialised books, Europe, 2013-2017
Figure 29: Subscription digital library subscribers, United States, Europe and worldwide, 2013-2017
Figure 30: Global publishing market revenues and industry dematerialisation rate in value, 2013-2017
Figure 31: Distribution of global publishing market revenues by geographical region, 2017
Figure 32: Revenues generated by subscription digital library services, worldwide, 2014-2018
Figure 33: Proportion of digital subscription in music and video revenues, 2013-2022
Figure 34: Average monthly spending on dematerialised cultural goods consumption
Figure 35: Revenue sources for pirate sites
Figure 36: Criteria for defining an ad-supported free offering
Figure 37 : Main business models and evolution for the five digital content markets
Figure 38 : Spotify Free and Premium Plans
Figure 39: Spotify’s revenues and operating losses, 2013-2017
Figure 40 : Global on-demand video revenues, TVOD vs SVOD
Figure 41 : Evolution of global newspaper digital revenues
Figure 42: Online advertising revenue market share by player, 2016
Figure 43: The digital advertising value chain of today
Figure 44 : Money flow across the digital advertising value chain
Figure 45 : Evolution of global adblock users 46
Figure 46 : Press response to ad blocking 47
Figure 47 : Summary of large OTT players’ positioning within the five digital content markets
Figure 48: Example of how artist payouts are calculated when their work is played on a subscription music streaming service
Figure 49: Estimate of artist payout for one listening on a streaming platform by type of platform
Figure 50: Price differences between physical and digital versions of a new release title
Figure 51: Amazon, Google and Apple: the new giants of dematerialised content?
Figure 52: Global content market revenues and dematerialisation rate in value, 2017-2022
Figure 53: Global content industry market revenues by sector, 2017-2022
Figure 54: Breakdown of global content industry revenues by geographical region, 2022
Figure 55: Global video game market revenues and dematerialisation rate in value, 2017-2022
Figure 56: Breakdown of global video game market revenues by geographical region, 2022
Figure 57: Global recorded music market revenues and dematerialisation rate in value, 2017-2022
Figure 58: Global recorded music market revenues by segment, 2017-2022
Figure 59: Subscription music service subscribers in the United States, Europe, Asia/Pacific and worldwide, 2017-2022
Figure 60: Breakdown of global recorded music market revenues by geographical region, 2022
Figure 61: Global video market revenues and dematerialisation rate in value, 2017-2022
Figure 62: Global video market revenues by segment, 2017-2022
Figure 63: Subscription video streaming service subscribers in the United States, Europe, Asia/Pacific and worldwide, 2017-2022
Figure 64: Breakdown of global video market revenues by geographical region, 2022
Figure 65: Global press market revenues and dematerialisation rate in value, 2017-2022
Figure 66: Global press market revenues by segment, 2017-2022
Figure 67: Breakdown of global press market revenues by geographical region, 2022
Figure 68: Global book market revenues and dematerialisation rate in value, 2017-2022
Figure 69: Online subscription book service revenues, 2017-2022
Figure 70: Distribution of global publishing market revenues by geographical region, 2022

  • Global Smart Parking System Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 99
    Smart Parking refers to The comprehensive application of wireless communication technology, mobile terminal technology, GPS positioning technology, GIS technology, etc. to The collection, management, query, reservation and navigation services of urban parking spaces to realize real-time update, query, reservation and navigation of parking space resources. The integration of navigation services can maximize The utilization of parking space resources, maximize The profit of The parking lot and opt......
  • Global Smart Office Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 91
    Smart office products help in promoting efficient use of available resources and also ensure sustainability through use of ecofriendly processes. This report analyzed The smart office by product: smart lighting, security systems, HVAC control and by building type: retrofit, new construction. Usually it contains three important parts that is Underlying hardware systems, Network protocol, Terminal. The global Smart Office market was valued at US$ 1215 million in 2023 and is anticipate......
  • Global Online Smartphone & Tablet Games Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 113
    According to our LPI (LP Information) latest study, the global Online Smartphone & Tablet Games market size was valued at US$ 120570 million in 2023. With growing demand in downstream market, the Online Smartphone & Tablet Games is forecast to a readjusted size of US$ 279460 million by 2030 with a CAGR of 12.8% during review period. The research report highlights the growth potential of the global Online Smartphone & Tablet Games market. Online Smartphone & Tablet Games are expected to s......
  • Global Smart Parking System Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 128
    According to our LPI (LP Information) latest study, the global Smart Parking System market size was valued at US$ 3655.3 million in 2023. With growing demand in downstream market, the Smart Parking System is forecast to a readjusted size of US$ 10060 million by 2030 with a CAGR of 15.6% during review period. The research report highlights the growth potential of the global Smart Parking System market. Smart Parking System are expected to show stable growth in the future market. However, ......
  • Global High Performance Computing Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 127
    According to our LPI (LP Information) latest study, the global High Performance Computing market size was valued at US$ 31270 million in 2023. With growing demand in downstream market, the High Performance Computing is forecast to a readjusted size of US$ 65340 million by 2030 with a CAGR of 11.1% during review period. The research report highlights the growth potential of the global High Performance Computing market. High Performance Computing are expected to show stable growth in the f......
  • Global Social Media Analytics Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 129
    According to our LPI (LP Information) latest study, the global Social Media Analytics market size was valued at US$ million in 2023. With growing demand in downstream market, the Social Media Analytics is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Social Media Analytics market. Social Media Analytics are expected to show stable growth in the future market. However, product di......
  • Global Interactive Kiosk Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 128
    According to our LPI (LP Information) latest study, the global Interactive Kiosk market size was valued at US$ 1001.7 million in 2023. With growing demand in downstream market, the Interactive Kiosk is forecast to a readjusted size of US$ 1487.4 million by 2030 with a CAGR of 5.8% during review period. The research report highlights the growth potential of the global Interactive Kiosk market. Interactive Kiosk are expected to show stable growth in the future market. However, product diff......
  • Global IoT Platforms Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 153
    According to our LPI (LP Information) latest study, the global IoT Platforms market size was valued at US$ 4474.8 million in 2023. With growing demand in downstream market, the IoT Platforms is forecast to a readjusted size of US$ 20970 million by 2030 with a CAGR of 24.7% during review period. The research report highlights the growth potential of the global IoT Platforms market. IoT Platforms are expected to show stable growth in the future market. However, product differentiation, red......
  • Global Drone Data Services Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 99
    Market Overview of Global Drone Data Services market: According to our latest research, the global Drone Data Services market looks promising in the next 5 years. As of 2022, the global Drone Data Services market was estimated at USD 1371.56 million, and it's anticipated to reach USD 20095.26 million in 2028, with a CAGR of 56.43% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global ......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs