For a long time, the cure for diabetes type 1 and type 2 has relied on agonizing insulin shots for patients or insulin infusion via mechanical pumps. Regarding this, experts have been creating artificial pancreatic beta cells with the he…
Following Facebook's decision to purchase Oculus VR, a VR (Virtual Reality) company, for US$2.0 billion, VR again grabbed headlines. With more branded HMDs (Head Mounted Displays) waiting in the pipeline that are poised to be released in the first half of 2016, more hardware and software vendors are devoted to the development of VR applications. This report examines the latest development of VR from three dimensions: key hardware, digital media content, and investment opportunities, with an aim to provide insights into VR trends of the future.
List of Topics
- Background for Facebook's acquisition of Oculus VR
- Projected development of VR from the perspective of key hardware, including PC/console-based and mobile-based VR headsets
- Projected development of VR from the perspective of digital media content, including video content and digital games
- Projected development of VR from the perspective of investment opportunities, touching on changes in venture capital investments for VR in 2014 versus 1H 2015 and the different highlighted areas of venture capitals and leading IT brands towards VR
13th Lab, AltspaceVR, ANTVR, Avegant, Deepoon, EEVO, Envelop VR, Facebook, FOVE, Freefly, Google, High Fidelity, Homido, HTC, Improbable, Legendary Pictures, Lion Gate, Lytro, Magic Leap, Matterport, MindMaze, Mojing, nDreams, NextCore, Nimble VR, Nod Labs, Oculus, OSVR, Pebbles Interfaces, Reload Studios, Resolution Games, Samsung, Sony, Steam, Surreal Vision, Valve, VRIDEO, Wear VR, WEVR, WorldViz, YouTube, Zeiss